This has resulted in video game impacting American politics, television, pop music and Hollywood. However, in the past decade, there have been countless controversies surrounding the production of video games, especially games of a violent nature such as the very popular “Grand Theft Auto” and "Need for Speed" that are marketed to children and teenagers. The controversy lies on the matter of responsibility—specifically, are marketers and video games producers responsible for the contents of video games or are parents responsible for ensuring their adolescent children do not have access to games made for mature audiences. Through an objective examination of the legal, moral, and social responsibility of producing violent video games, this paper will present a thorough analysis of both sides of the debate on the matter.…
Violent video games have been blamed for school shootings, increases in bullying, and violence toward women. Critics argue that these games desensitize players to violence, reward players for stimulating violence, and teach children that violence is an acceptable behavior. Although critics believe this to be true, there are some people who believe otherwise such as Roger Pilon, who expressed his thought and ideas on the matter in an article he wrote that appeared in the Denver Rocky Mountain News paper on May 9, 1999, entitled “The Blame Game”. In this article he elaborated on the issue of video-game creators being held liable for for the crime that are committed today especially among the youth, for example the Littleton tragedy. Pilon speaks on how not only video game makers, but the media in general all have the right to create and advertise whatever they want by way of the Constitution and the only person who should be blamed and punished for a crime is the direct person who committed the crime. This is revealed by way of the audience Pilon intends to reach through his article which is law enforcers, and parents of video game players all to say that its not the video games that is causing the crime but its the individual.…
individual’s sense of right and wrong and guilt), and the Ego (the mediator of the Id and Superego,…
Integrating Values - The Legality, Morality, and Social Responsibility of the Violent Video Games Industry.…
Ethics is a requirement for human life. It is our means of deciding a course of action. Without it, our actions would be random and aimless. There would be no way to work towards a goal because there would be no way to pick between a limitless numbers of goals. Even with an ethical standard, we may be unable to pursue our goals with the possibility of success. To the degree which a rational ethical standard is taken, we are able to correctly organize our goals and actions to accomplish our most important values. Any flaw in our ethics will reduce our ability to be successful in our endeavors. Since psychology and morality are related, moral theories must be psychologically realistic which consequently includes behaviorally/motivationally realistic. This correlation between our cognitive processes and our resulting behavior are two variables of ethics that must be considered and thereby examined closely. While psychological egoism isn’t an ethical theory and rather discusses our motivation for certain behaviors, we still find the connection to this example and examples from previous chapters.…
Alter ego, by Gwen Harwood, is a poem about self discovery through inner journey and spiritual realization. This poem tries to tell the audience about her attempted journey to self discovery. Harwood uses natural references, feminist points of view and even a possible religious telling to the poem. This shows the audience that Harwood acknowledges and explores her inner self, or alter ego, in many different aspects. But the main question Harwood raises is "Who am I?"…
Reynolds Price’s “The Great Imagination Heist” discusses how television has corrupted the imaginations of today’s American youth. The idea behind the word “heist” suits the title and story well; however, I disagree with his idea that television and video games have stolen youthful imaginations.…
In Skinner’s argument, “Stop Pointing the Finger at Violent Video Games,” the point he is trying to convey is that crime has gone down since 1975 when they did not have video games. Therefore, video games cannot be the blame for kids and teens acting more violently if studies show crime has gone down. Skinner disagrees with critics who say video games make people violent because he plays video games and done not act violent. Jordan Skinner’s argument is valid because I myself play violent video games, as do many of my friends, and none of us have violent behavior.…
In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…
Health is one of the most important aspects of a society, yet it is often something that is taken for granted. Often times citizens do not take their individual health serious enough, and do not take the time to plan out how to maintain a healthy diet and lifestyle. Having a healthy diet and lifestyle is essential to being a productive and active member of a society. Obesity is a medical condition in which excess body fat has accumulated to the extent that it may have an adverse effect on health, leading to much death related diseases. Obesity is concern that our society needs to take care of because it is related to many health related diseases such as type two diabetes, heart disease, high blood pressure, and mental health conditions, yet is entirely preventable if citizens take the time to better our health.…
Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…
As a child, I loved watching my older brother play the video games I wasn’t allowed to. This was the loophole to my parent’s rule; if I wasn’t playing the game, then I wasn’t technically misbehaving, but I could have the same experiences. I loved these games far more than any of my own, because they were far deeper and conceptually complex than, say, Barbie Horse Adventures.…
Personal Identity has been a fascinating topic for philosophers all over the world. When you talk about personal Identity it makes you think to yourself “What is personal Identity?” Personal Identity can be a lot of things, to each person the meaning can be different. Personal Identity can be how you want the public to perceive you. Personal Identity can also mean upholding a certain standard/ attitude to maintain the status quo of who you are. This very question has left philosophers with many ideas on personal identity and the plus and minuses to it. Personal Identity is the concept you develop about yourself that expands over a course of your life. There are certain aspects of your life that involves personal identity that you have no control…
video games and the images they are allowing them to witness. Creating more laws and…
It is the sole responsibility of parents to control what types of games their children play. If parents want to allow their children to play violent games it is their decision to make. Parents should ensure that their children know the difference between video games and real life. Many people believe that violent video games are a major cause of violent crimes. Several states introduced laws restricting violent video games which were then over turned in federal court. That suggests that the violence in video games doesn’t cause aggression.…