Joshua N ina Professor Mrs. Jackson October 13 2010 Psychology 1010
Introduction
Video games have evolved much from what they use to be. Video games in the 70’s were simple; in one of them all it consisted of was one block on each side that could only maneuver up and down. It was called ping pong, their would be a ball that you could hit back in forth bouncing off you’re block, and sending it to you’re opposing opponent. Now in video games you can take a chainsaw and cut characters head off in the game and be rewarded with points. I chose this topic simply because it is interesting, and I my self play violent video games, and if they do produce more aggressive behavior or violence, then the world is in trouble because video games are main stream, and still growing. Violent video game research is not old at all, no more than thirty something years. When they were done in the past, some cases show that it had absolutely no affect on a people. There were three studies that used self report data. Dominick in 1984 found that the amount of video games played had a positive correlation with one of three measures of aggression among tenth and eleventh grade boys (Thomas A. Kooijmans). Other studies in the past show little aggression or noting at all. With little or no evidence, there was no hard ground facts that could give proof that violent video games contribute to today’s violence. In more recent studies shows that violent video games can cause more aggressive behavior. With older studies if done to a person who is not hostile at all or aggressive the game can have little or no effect. IF done to a person who is aggressive already and hostile the game can influence them more and make them into a violent person, or cause violent acts. I think the reason why violent video games have more of an effect on people who are already aggressive is they have the
References: http://www.personalityresearch.org/papers/kooijmans.html Until the recent resurgence in interest in video games in the past decade, research on the topic was minimal. There were few correlations found, and several had conflicting results. There were three studies which used self report data. Dominick (1984) found that the amount of video games played had a positive correlation with one of three measures of aggression among tenth and eleventh grade boys. However, Gibb, Bailey, Lambirth, and Wilson (1983) found no relation in a larger study of 12-34 year olds. Another study found a correlation between use of arcade games and teachers ' ratings of aggressiveness (Lin & Leper, 1987). Due to the conflicting results of these studies, no conclusive correlations could be drawn. Most data seemed to show a positive correlation between videogame play and aggression, yet Gibb et al. 's (1983) study showed otherwise http://www.sciencenewsforkids.org/articles/20070124/Feature1.asp"Video games may have an influence on human behavior or mentality, but I believe that whoever plays the game already has . . . a violent intent or nature within," writes Jason, 16. "I strongly doubt a nun whom you could somehow get to play Mortal Kombat for a while would eventually gain a violent personality or behave as such." http://www.psychology.iastate.edu/faculty/caa/video_game_faqs.html just read. Appendix Even if the study done in this paper does not convince you that violent videos games has an effect on a person’s aggression. There are many other studies that have been done that clearly show that this statement is true. As well as even showing brain activity in ones brain that has been subject to violent video games. General questions: What types of games did they play? In the experiment did the group who did not play the games show more violence? In what area did you conduct this findings? do other areas have similar results? Answers: The types of games the participants played were very violent ones like gears of war, mortal kombat, and doom. The participants that did not play the video games showed some violence but much less than the ones that did. I did my research and studies in Michigan and yes very similar results have been founded all over the world.