Preview

Lifestyles of the Rich and Famous

Powerful Essays
Open Document
Open Document
1322 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Lifestyles of the Rich and Famous
Violent video games cause more aggression in young people

Joshua N ina Professor Mrs. Jackson October 13 2010 Psychology 1010

Introduction
Video games have evolved much from what they use to be. Video games in the 70’s were simple; in one of them all it consisted of was one block on each side that could only maneuver up and down. It was called ping pong, their would be a ball that you could hit back in forth bouncing off you’re block, and sending it to you’re opposing opponent. Now in video games you can take a chainsaw and cut characters head off in the game and be rewarded with points. I chose this topic simply because it is interesting, and I my self play violent video games, and if they do produce more aggressive behavior or violence, then the world is in trouble because video games are main stream, and still growing. Violent video game research is not old at all, no more than thirty something years. When they were done in the past, some cases show that it had absolutely no affect on a people. There were three studies that used self report data. Dominick in 1984 found that the amount of video games played had a positive correlation with one of three measures of aggression among tenth and eleventh grade boys (Thomas A. Kooijmans). Other studies in the past show little aggression or noting at all. With little or no evidence, there was no hard ground facts that could give proof that violent video games contribute to today’s violence. In more recent studies shows that violent video games can cause more aggressive behavior. With older studies if done to a person who is not hostile at all or aggressive the game can have little or no effect. IF done to a person who is aggressive already and hostile the game can influence them more and make them into a violent person, or cause violent acts. I think the reason why violent video games have more of an effect on people who are already aggressive is they have the



References: http://www.personalityresearch.org/papers/kooijmans.html Until the recent resurgence in interest in video games in the past decade, research on the topic was minimal. There were few correlations found, and several had conflicting results. There were three studies which used self report data. Dominick (1984) found that the amount of video games played had a positive correlation with one of three measures of aggression among tenth and eleventh grade boys. However, Gibb, Bailey, Lambirth, and Wilson (1983) found no relation in a larger study of 12-34 year olds. Another study found a correlation between use of arcade games and teachers ' ratings of aggressiveness (Lin & Leper, 1987). Due to the conflicting results of these studies, no conclusive correlations could be drawn. Most data seemed to show a positive correlation between videogame play and aggression, yet Gibb et al. 's (1983) study showed otherwise http://www.sciencenewsforkids.org/articles/20070124/Feature1.asp"Video games may have an influence on human behavior or mentality, but I believe that whoever plays the game already has . . . a violent intent or nature within," writes Jason, 16. "I strongly doubt a nun whom you could somehow get to play Mortal Kombat for a while would eventually gain a violent personality or behave as such." http://www.psychology.iastate.edu/faculty/caa/video_game_faqs.html just read. Appendix Even if the study done in this paper does not convince you that violent videos games has an effect on a person’s aggression. There are many other studies that have been done that clearly show that this statement is true. As well as even showing brain activity in ones brain that has been subject to violent video games. General questions: What types of games did they play? In the experiment did the group who did not play the games show more violence? In what area did you conduct this findings? do other areas have similar results? Answers: The types of games the participants played were very violent ones like gears of war, mortal kombat, and doom. The participants that did not play the video games showed some violence but much less than the ones that did. I did my research and studies in Michigan and yes very similar results have been founded all over the world.

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Have you ever thought about taking a road trip around the states, exploring and sightseeing new places you did not even think was even imaginable?…

    • 229 Words
    • 1 Page
    Satisfactory Essays
  • Satisfactory Essays

    From what I believe is that video games DO NOT make us violent in our lifetime. One out of the many people that agrees is the psychologist, Christopher Ferguson. Christopher Ferguson believes that video games do not make us violent in life. As he quoted, “Although there was some studies that find aggression, there also studies which find no evidence for any links at all.” So what he’s saying is that there were some studies that did show that aggression in people, but there also studies that showed that there wasn’t any…

    • 454 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Violent crimes and aggression can be motivated by violent video games. Columbine school shooters(Eric Harris and Dylan Klebold) and theater shooter(James Holmes) all played these games. They would play these games for long hours daily. Studies show violence is motivated by the games that kids are playing. They act out these violent and illegal actions on their games and then do them in real life. Most of the teens in todays generation can honestly say they have played a violent video game at least one time in their lives. Therefore, they have had to act out a violent action. There are many ways this can affect a child's behavior in a negative way.…

    • 888 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Dr Nicholas Carnagey is an Iowa State University professor of psychology and a research assistant. The paper discusses how violent video games affect a person 's behavior and if they manifest violence and show aggression in the real world after playing such video games. I learned that not all people who are exposed to video game or media violence turn violent. I think it depends on the person if he wants to get influenced from the game, to mimic what the game shows. This is just like the next source, discussing about what kind of behavioural problems violent gaming brings about.…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Data:60% of middle school boys and 40% of middle school girls who played at least one mature-rated (M-rated) game hit or beat up someone ,compared with 39% of boys and 14% of girls who did not play M-rated games. Also, 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children.…

    • 281 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    -"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of…

    • 1192 Words
    • 5 Pages
    Better Essays
  • Better Essays

    In the United States video games and violence have become synonymous to each other. Some of the most popular games today tend to be the most violent. This has brought up the issue of video game violence and its relation to adolescent violence. Many argue that video game violence primes anger and aggressive thoughts in the individual using them. But research and proof of this argument has been limited, inconclusive, or contradictory which has brought up debate over the issue. Two scholarly research articles, “Video Games and aggressive thoughts, feelings, and behavior in the laboratory and in life.” by Craig A Anderson and Karen E Dill and “Video Games and Youth Violence: A Prospective Analysis in Adolescents” by Christopher J Ferguson, published in 2000 and 2010 respectively, debate this topic and discuss the psychological effects of violent video games on the user. The article by Anderson and Dill asserted that video game exposure increased aggressive traits long-term and short-term while the research article by Ferguson made the claim that outside conditions and factors such as personality traits, family environment, and depressive symptoms far better indicated increased aggression or youth violence than violent video game play. Both articles conducted their own studies in attempts to measure the correlation between video game violence and aggression level. However, Ferguson’s article had a more complete argument, accounting for more outside third variables, expanding upon data from previous conducted studies, and counter-arguing opposing studies and evidence against video game violence. Overall Ferguson’s article provided a stronger argument against video games causing violence and aggression, drawing upon more references and evidence, counter-attacking and pointing out flaws of previous research conducted, and analyzing numerous other factors.…

    • 1577 Words
    • 7 Pages
    Better Essays
  • Good Essays

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…

    • 614 Words
    • 3 Pages
    Good Essays
  • Good Essays

    In the article called “Violent video games do not cause aggression” written by Lester Haines, shows that the university of Illinois carried out multiple tests regarding the link of video games and the real world aggression, in their results collected from the tests it shows that the violent games “did not cause any substantial increase in said aggression". Also that if you spent Six hours a day watching tv,sleeping or even shopping at a mall it would equally affect your grades as playing video…

    • 1040 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Video Game Violence

    • 1521 Words
    • 7 Pages

    There have been many arguments that have been brought up arguing that violent video games are making kids more violent. Some arguments go as far as saying all video games are making kids more violent. However, the argument can go both ways. People have brought up that video games help kids with hand eye coordination and allow them to vent their frustrations. The earliest videogame has been around since 1958, and this game was a simple game that had no human and no violence in it. As technology became more advanced the videogames became more violent. Starting with a ball bouncing right and left in a videogame called Tennis for Two and ending with an incredibly violent video game that encourages killing other humans in Manhunt 2. There has been much research done on violent video games and their effects on kids, but no outcome has been decided yet.…

    • 1521 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Paper

    • 1958 Words
    • 8 Pages

    The argument whether violent games lead to violent behavior or not is a strongly debated subject. It's been found that for teens playing these games have had a slight calming effect. Cheryl Olsen, an independent researcher whose study was published in Springer's Journal of Youth and Adolescence found that contrary to popular belief that playing these games did not lead to increased aggression. They found instead that youth violence is caused more by stress and aggressiveness rather than violent videogames. Christopher Ferguson, a psychology…

    • 1958 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    I don't think video games can lead to violent actions. Most of the kids in the USA have played M games and only a small portion have taken action from it. The US Supreme Court also said it didn't affect kids so I'm in!!!!!!!! Video games can also (theoretically) lower crime rates. I have had some experience with…

    • 215 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    Even though, video games could in a way benefit someone I will still stick to the point that in my opinion violent video games could cause aggressive behavior. Just like my nephew, the improvement in the graphics, and from my experience have all directed me to agree with the statement. Overall, I believe that the amount of time a person plays and the type of game it is will make a difference in their behavior. In short, even if it is possible to get something good out of it I will still stick to my own opinion that video games do cause violent…

    • 752 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Game Violence

    • 1094 Words
    • 5 Pages

    First, there are studies that look for correlations between exposure to these games and real-world aggression. This work suggests that kids who are more immersed in violent video games may be more likely to get into physical fights, argue with teachers, or display anger and hostility. Second, there is longitudinal research (measuring behavior over time) that assesses gaming habits and belligerence in a group of children. One example: A study of 430 third-, fourth-, and fifth-graders, published this year by psychologists Craig Anderson, Douglas Gentile, and Katherine Buckley, found that the kids who played more violent video games "changed over the school year to become more verbally aggressive, more physically aggressive," and less helpful to…

    • 1094 Words
    • 5 Pages
    Good Essays

Related Topics