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Should Video Gamers Be Prosecuted For Stealing Virtual Objects?

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Should Video Gamers Be Prosecuted For Stealing Virtual Objects?
In the article "Should Video Gamers Be Prosecuted For Stealing Virtual Objects?" Alex Weiss explains why he thinks that video games should not be prosecuted for stealing from others in an online world. Weiss begins his argument off by saying that he was also a gamer when he was younger and that the video game thefts aren't that serious. He also, says that the whole reason that the gamers actually enjoy the game is because of the known risk that their items could be taken at any point. Weiss finishes off his argument by stating that the laws from online and the laws of the real world contradict each other, making it unfair to punish the online thief. Throughout his article Alex Weiss makes an effective argument by using ethos to create common ground with the readers, using logos to mention statistics to back up his claims, and using pathos to evoke emotion in the readers.
Weiss uses ethos in his argument to make his-self seem more credible. Weiss comes out in the second paragraph "as a reformed online-gaming thief;" he does this to show that he understands what is actually happening online. Weiss wants his audience, which is intended for teenagers and gamers, to know that he has been there and that they can trust him. Weiss uses a personal anecdote to
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He makes the remark "the real and virtual laws conflict" in the sixth paragraph to make the reader think. Weiss wants the reader to think about how illogical it is to mix reality laws with the online-gaming world. He supported his claim with saying that RuneScape had no rules against the act of thievery in the game; and so, punishing the thief for stealing in the virtual game would be contradictory to the virtual world. Weiss also backs up his claim with logos by indirectly saying that by playing video games the gamers are putting themselves at the risk of

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