The Conflict: “Predictable
The Conflict: “Predictable
The author, Neil Boorman, describes how he is obsessed with brands. He speculates that from birth we are being bombarded with advertising messages, which make us identify ourselves with particular brands. This can have negative consequences because we may believe that wearing the right brands will make us happy or accepted within a group. In an attempt to liberate him‐self from the brands, Boorman is going to burn every branded thing in his possession. This, he believes, will enable him to find real happiness, to find his authentic – unbranded ‐ self .…
Commercials often take their viewers to another world. As a rule, this world must imitate our own for any sense of understanding and purpose. Advertisers take advantage of this aspect of video storytelling to help people connect with their products and view them in ways which are desirable for the company. A myth is created around the product being advertised to position the item favorably in the consumer's mind. Two commercials which display examples of mythologizing products and our society are Slim Jim's, "Camouflage, and GM's, "Elevation."…
“The sponsored life is born when commercial culture sells our experiences back to us. It grows as those…
There are multitudes of unique and genuine advertisements that span from tv advertisements to ads in magazines. Due to the differentiation in the means of communication, both the structural aspects and the presentation of the advertisements vary paramountly.When crafting magazine advertisements, the producer is restricted to specific means of broadcasting their beliefs in essence. The advertiser has to assimilate both physical and literal elements in a equitable manner to fully convey what the argument is claiming. However, this circumspection subjects them to select the most applicable pictures and terms. Furthermore, in order to avoid failure and the chances of a page flipped too early, a magazine advertisement has to utterly enthrall the consumer's attention.. One particular advertisement conveying these said messages can be found in an issue of “Game Informer” magazine. There is a much deeper message being conveyed than just claiming it is “army strong” to live life to the fullest. The prime memorandum being proposed is that enlisting in the Army is both seen as a true act of honor and will propense a strong minded character that will see nothing but utter success throughout life. This message is transmitted through the ample use of both logos and pathos, but it is also diluted by the generality of the dull statements that are used.…
developed in modern times to adapt with the ever changing mega industries of child entertainment. From Hasbro board games, to Matell’s diverse Barbie doll collections, and all the way into the virtual interactive video games of Nintendo, society has been latched to the ideas, assumptions, and norms of what boys and girls should engage interest for entertainment as they grow.…
The most common strategy the companies use to promote for their products is advertisement. Advertisers use the cultural myths, and people’s ambition to try to convince the buyers to use their products. The Kia commercial shows the simple and the big dreams of young couples. The sandman comes to give the sleeping wife her dream, which is simply a charming man, riding a horse in the meadows, when the sandman goes to sprinkle some magic dream dust on the man, he accidently slips and drops the largest amount of dream dust over the man, which results in bigger dreams, fantasies, and goals for the man. His dream is to drive a Kia Optima, and go around a race track to see everything is oversized; girls are attractive, and everyone is cheering for him, suddenly, he is the most popular guy in the world. The Kia commercial attempts to show that women are objectified in many ways; they are in some ways unfaithful, unlike men who are honest, they simply give up their dreams, to fall into a guy’s dream. Also, they prefer materialism rather than spirituality, and their main dream is to meet the perfect guy.…
The idealized images, the pictures of perfection, are what we usually see in advertisements nowadays. Commercials have become a great part that we encounter in our daily life; as a consequence, we are all affected by the perfect outlook of what showed on mass media. As a case in point, Americans are usually attracted by the greatly designed sport utilities vehicles. These vehicles are usually a symbol of an ideological value through the image of a powerful, break-through tool in order to conquer nature. Nonetheless, the gap between the mythic significance of the SUVs and reality is somehow undeniable. From historical to modern aspects, the legend of SUVs in stunning advertisements are sometimes just a disappointment. The idealized images, however, are often the symbol of how American life is viewed and lived. Thus, the differences between these images of perfection and reality not only illustrate an ambitious dream, but also confusion and the exploitation of historical values.…
The manipulation of advertisements molds the child’s mores at an early age. The toys accommodates the child with the notion that comfort and security comes from having the products. Mcdonalds advertisements focus more on the toys, than the food items itself. For instance one of the commercials played on national television,…
Toyota released a new commercial, “The Chase,” during Super Bowl L about their new car, the Prius 4. The advertisement immediately reaches an audience of over one hundred million people. The humorous ad immediately gains the attention of many people, as it starts with four guys from the 2000’s show “The Wire” robbing a bank. Throughout the commercial they face many problems that they escape from because of the Prius. The Toyota advertisement for the Prius 4, “The Chase,” is effective because of it persuasive emotions and facts, despite its weak endorsements.…
Advertisers know that they cannot sell meaning and happiness, but they can illicit those feelings by advertising visions of what a “good life” should be through the selling of products, known as **image-based advertising**. Sut Jhally’s article, Image-Based Culture: Advertising and Popular Culture, explains how image-based advertising has been so integrated into our way of thought and consumption that it is difficult to pinpoint when our most cherished values became tied into consumer culture (p 201). Advertisements have taken up so much of our public space and discourse, and now even our private with the advancement of technology, that we are constantly being shown what the vision of happiness is, and what we must buy to achieve a satisfying standard of…
The Jordan Brand attempts to communicate to its audience that to become legendary they need to understand that it is not about the shoes, but what it is you do in them. They do this by showing a number of star athletes performing when they were in college and high school to the narrator’s (Michael Jordan) words. This paper hypothesizes how it is the Jordan Brand attempts to bring their audience to the shared rhetorical vision of becoming legendary, through fantasy themes in their ad “It’s Not About the Shoes”.…
What is considered a perfect day for you? Relaxing with close friends by your side? Going on a journey to your dream vacation? Maybe taking a walk with nature and enjoying its beauty? Well whatever it could be, Sony believes that the most perfect day is playing together with your friends on the newly developed PlayStation 4.Through…
The television has also helped in creating a “community of consumption” in which possession of the same popular bands and styles is what binds us together as people (Belk and Pollay). Individuals want more and are in favor of what has been advertised as “new and improved”. We are defining ourselves by what brand of clothes we wear, to the music we listen to, to the kind of car we drive. The television portrays our ideal self image, presents detailed instruction on how to live, and strengthens the desirability of the material life depicted.…
In Linda Bernstein’s informative article “Gaming the Console” she presents both sides to the ongoing debate about the possible consequences associated with playing video games. Some experts have concluded that gaming leads to negative outcomes such as an increase in violent behavior, or a decrease in academic and social skills. On the other hand, there is a belief that some video games can have positive educational and physical benefits. Bernstein touches on all of these aspects of gaming and leaves the ultimate decision up to the reader to form his or her own opinion on the matter. Throughout the article, there are three images displayed that effectively support the text and help develop the arguments presented.…
Kurt Squire, a writer for “Game Studios”, in his article “Cultural Framing of Computer/Video Games”(2002) explores the role of video game in society that proposes that video games are the next generation of media with a variety of uses. He focuses on the history of games-media and compares the platform to other media such as film and television, in order to counter arguments critical of games, then he explores the beneficial implementation of games for learning purposes by providing evidence supporting games as learning tools. Squire develops this evidence in order to persuade the audience to favor video and computer games as a “next-generation” social tool. Squire seems to intend his audience to be either business or media leaders by presenting…