1.ABSTRACT………………………………………………………………………02
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2. INTRODUCTION……………………………………………………...………..04
3.WHAT IS Surface computing............................................................05
4.HISTORY OF Surface computing........…………………………..…06
5.ESSENTIAL FEATURES……………………………………………………..…08
6.TECHNOLOGY BEHIND Surface computing ………………….….09
7.HARDWARE……………………………………………………………………..10
8.APPLICATIONS OF Surface computing …………………........…12
9. Surface computing IN FUTURE.……………………..........……...18
10. REFERENCES…………………………………………………………..…..….19
ABSTRACT
Microsoft envisions the coffee-table machine as the first of many such devices. Surface computing uses a blend of wireless protocols, special machine-readable tags and shape recognition to seamlessly merge the real and the virtual world — an idea the Milan team refers to as "blended reality." The table can be built with a variety of wireless transceivers, including Bluetooth, Wi-Fi and (eventually) radio frequency identification (RFID) and is designed to sync instantly with any device that touches its surface. It supports multiple touch points – Microsoft says "dozens and dozens" as well as multiple users simultaneously, so more than one person could be using it at once, or one person could be doing multiple tasks. The term "surface" describes how it 's used. There is no keyboard or mouse. All interactions with the computer are done via touching the surface of the computer 's screen with hands or brushes, or via wireless interaction with devices such as smartphones, digital cameras or Microsoft 's Zune music player. Because of the cameras, the device can also recognize physical objects; for instance credit cards or hotel "loyalty" cards.
For instance, a user could set a digital camera down on the tabletop and wirelessly transfer pictures into folders on Surface 's hard drive. Or setting a music
References: 1.WWW.Surface Computing.com 2.Microsoft Surface 3.www.knowledge base.com