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Tomb Disorder Research Paper

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Tomb Disorder Research Paper
Tomb Raider is one of the true iconic sagas within the last 20 years of video gaming. From 1996 and the first adventure in the self-titled Tomb Raider debuting on PlayStation, Sega Saturn, and PC, a sequel quickly followed with Tomb Raider 2 in 1997. The third instalment Tomb Raider 3 saw Lara cement herself among the gaming greats. Several sequels spawned from the original trilogy, which stayed true to the Tomb Raider experience that began 17 years ago.

The focus of the adventures is puzzle solving, combating an array of dangerous animals, collecting artifacts and dealing with mythical creatures. The series has always been intelligent. It’s not a mindless action-adventure that can be button-mashed through to the end. It takes skill, careful
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Once free from capture, a survival tutorial begins requiring you to search for a bow and hunt to gather food as the rain lashes down while the sound of thunder blasts through the speakers. All the atmospherics throughout the game are utterly stunning, with Lara reacting seamlessly to her surroundings. Little touches such as interacting with walls and trees as she runs past them give the game a tremendous sense of realism. It feels as though this universe is alive and could possibly throw anything at you with each step you take.

Setting up base camps play a pivotal role throughout the game. Setting up base camps play a pivotal role throughout the game as this is where you save your progress, unlock skill points, and upgrade your weapons. You acquire skill points through experience and upgrades are found through salvaging; which becomes pretty self-explanatory as the customize weapons and skills menus are very easy to follow.

The menus allow you to view each base camp you have discovered, see undiscovered collectibles and view general statistics. There are tombs to explore, with puzzles and challenges that you need to figure out to acquire their treasures. Each tomb is unique and has its own characteristics, with none of them feeling like carbon copies of each
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The AI is intelligent, and enough to give you a decent challenge throughout all difficulty levels. Since you can easily unload your weapons, it’s handy to be able to retrieve arrows from your victims, though this is a skill you can unlock early in the game. Though the main draw of Tomb Raider is in the single-player campaign, there is a multiplayer mode to get involved with. Online options can be fun, but they are unspectacular and won’t hold your attention for long. This is the only downfall of the game, but it’s not enough to ruin the overall experience that Tomb Raider serves

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