INTRODUCTION
Background of the Project
Technology constantly changes with time. It is an inseparable partnership between man and society. It provides an efficient, effective and enjoyable platform to entertainment, communication and occupation making it a necessity in society. We incorporate technology constantly in our daily lives, whether it is in the machines at home, transport we take to school, personal gadgets and even in the games we play.
Mobile gaming is not new today. Mobile gaming is one way of enjoyment and entertainment. Smart phones have opened mobile gaming to a wide audience. 1 But any industry is driven as much by where it came from as where it is going, and any good historian should tell you about what 's happening now. For instance, many of the companies we talk about today rose during the turn of the millennium where the dot-com boom was still becoming popular and people really did believe the mobile internet would change the world. 2
The human race has always been fond of games. From the stone ages people have been playing games. The form and content of the games have changed during the ages but one thing that has kept gaming alive is the fun and entertainment people obtain from games. Games are an integral part of human life. The traditional games and popularity of modern games like basketball, football, cricket and tennis among all the age groups is an indication of the importance of games in our everyday life.3
The project team proposed the game “Tumbang Lata” which came from the original game “Tumbang Preso”. This tumbang preso game is composed of several players with the slipper as their “pamato” used for striking the empty can beside the “taya”. The tin can is placed in upright position 6 or 8 meters from the throwing line. A player is drawn as the prisoner (usually through a system like Jack en Poy). The prisoner will guard the empty tin or container.
The other players stand at the throwing line. They take
References: 1 http://www.reignite.com.au/home-custom-posts/agile-methodology/ (Methodology) (Date and Time Accessed: 01:17pm, February 20, 2013) 2http://en.wikipedia.org/wiki/Continuous_integration (Date and Time Accessed: March 10, 2013 11:00pm) 3//adobe flash 4//as3 2http://en.wikipedia.org/wiki/eclipse_(software) (Date and Time Accessed: March 13, 2013 9:34pm)