• The Two Witnesses: preachers who could be Enoch and Elijah, killed by beast and bodies lay in streets of Jerusalem, they are raptured and resurrected.…
From time to time people have been arguing about video games nowadays. Some are that they are a waste of time, ruining our social lives, and the big one DO VIDEO GAMES MAKE US VIOLENT IN REAL LIFE? From what I believe is that video games DO NOT make us violent in our lifetime.…
Violent video games allow children to act out violent actions on a type of screen with some type of remote. The violent behavior the act out can be complimented and rewarded with achievements. The reward these kids get may make them feel better about themselves and make them more prone to act out in violent ways and in violent behaviors outside of the game. Kids are mislead by these games by thinking that the violence they are…
Mark and Keisha Hoerrner, "Video Game Violence," Children's Voice, vol. 15, January/February 2006. Copyright © 2006 Child Welfare League of America. All Rights Reserved. Reproduced by permission.…
Dr. Strasburger from the University of New Mexico School of Medicine says that there were normally four factors that applied to school shooters. One, they had been abused or bullied. Two, they had a mental illness. Three, they were socially isolated. And four, that they had been playing violent video games. The Sandy Hook Elementary School shooter Adam Lanza played video games, but unlike violent video game he was playing a Japan favorite Dance Dance revolution at local a movie theatre. A manager at the movie theatre say’s that he would get so into the game that he would whip himself into a frenzy and the manager would need to unplug the machine just to get him to leave. In the 1999 Columbine High school shooting, the shooter's mothers blamed violent video games as the source of their violence but later to learn that home videos made by the shooter’s show that they were bullied and abused by the jocks at school and wanted to put it to a stop. Whether there is a mass shooting in the United States, it doesn’t take long before pundits suggests violent video games might be to…
Gail Anderson-Dargatz’s masterpiece, The Cure for Death by Lightning, recounts the story of Beth Weeks, a fifteen-year-old living on a farm near a reserve. Throughout the story, Beth has to endure different kinds of ill-treatment as well as an invisible predator who seems to be following her. Through her struggle, the author reveals that a character, despite being abused, and having to live in difficult conditions can evolve into a mature and responsible young woman. Beth’s encounters, as well as her choices throughout the novel, help her overcome her difficult situation and put a stop to the abuse she’s going through.…
According to “High-Jinks: Shoot-Out”, written by Guy Martin in 2009, throughout the high school game, “Killer”, students develop a sense of survival and many important skills. Such as, one teammate had used a caller I.D. to contact the target’s landlines, “The call had been engineered from a remote computer by a squad member with prodigious hacking skills.” Many people argue that “Killer” is a bad game, but is it a bad game or is it a bad name? Despite how many believe that this game makes the children think and act more violently, the game teaches the children how to problem solve and survive in situations in which nowadays everyone…
Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…
The economic and social differences highlighted by westward expansion led to the creation of two complete different sections of America, the North and the South. Yes, the North and South were already created; however, the economic and social changes, which became more clear through westward expansion, led them to growing farther apart and the two sides having a political conflict between each other’s ideas for the future of America. Westward expansion led to the North and South having to try and come to an agreement on whether the new states and territories would become a slave states or a free states. The North valued the abolition of slavery while the South thrived on slavery. Many compromises were created due to this conflict between two…
According to the article “Shooting in the Dark” author, Benedict Carey, states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience, neurology, and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author gives ample explanation on evidence used from his sources to give the optimal understanding to the reader of the results and/or findings given by the sources. The article connects to the modern age of gamers with examples from big name video games popular with today’s video gamers. Although Mr. Carey does give evidence that violent video games have been found to give short term negative effects he does reassure the reader through quotes and statements from his sources that no studies show consistent long term effects. The claim of the author about the research on the effects of violent video games is strongly supported and backed through his use of rhetorical appeals and scholarly evidence.…
Role Playing games with simulated violence are perilous for kids. At St. Ann’s private school in New York, they have a game called killer. A simulated killing game, where they use water guns to try to “kill” other students who are participating in killer. Although killer may be fun for a lot of the kids it definitely has some risk for the student. For example student are breaking the law, being reckless to others, and acting like fake killing someone is worth celebrating just so they can win the game.…
Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…
4. The problem there in hand doesn’t lie within the parameters of violent video games, it lies with parenting and other unforeseen issues.…
In recent discussions of violent video games, a controversial issue has been whether violent video games are bad for youth or not. On one hand, some argue that video games do not affect the youth at all. On the other hand, however, others argue that violent video games affect the youth tremendously. According to media violence researcher Craig Anderson, Chair of Iowa State University’s Department of Psychology, “in a violent video game, you rehearse the entire aggression sequence from beginning to end” (Hoerrner & Hoerrner 2). According to [his] view, he is saying that "you have to be vigilant, looking for enemies, looking for potential threats; you have to decide how to deal with the threat, what weapon to use, and how to use it; and then you take physical action to behave aggressively within the game” (Hoerrner & Hoerrner 4). The issue is whether violent video games are bad for eight, nine, or even ten year olds. My own view is that violent video games are indeed bad for young children. Though I concede that whether a child’s parents choose to allow their children to play these violent games is up to them, I still maintain my view that violent games are bad. A perfect example reassuring a parent that their child is not participating in playing these violent games is to check the ratings on the video games to make sure there is no violence in them. Although it might be objected that parents do not have time to check the ratings on their kid’s games, I reply that it is, once again, an option guaranteeing their children are not being exposed to violence. All in all, the issue is important because these violent video games are affecting children’s behavior, making them more aggressive, as well as more violent.…
Video games are one of the main causes of violence in adolescences today. They introduce them to harsh langue, bloody, and gory violence. Which makes them think its alright to use vulgar langue and be violent towards others. Which proves my next point in which all the people who have been shooters played violent video games.…