Smith
ENG 1101, 11:00 a.m. 41289
March 26, 2014
Gaming World Apocalypse
In today’s world, almost 50 hours a week are spent on video games by children of all ages (Oskin, LiveScience). Video gaming is so popular today, that im almost completely sure that every kid in America knows what a video game is. Video gaming is a multibillion-dollar industry bringing in more money than movies and DVD’s (aacap.org,2011). While some games have educational content, many of the popular games emphasize negative themes and promote the killing of people or animals, the use and abuse of drugs and alcohol, foul language criminal behavior, and even sexual acts towards women. In the eyes of some people, violent video games bring harm to people and their families all across the world. But to others, they believe that games don’t have the ability to do such things as cause harm. Which in fact, technically violent video games don’t cause harm to anyone. It’s when the person playing these games decides to go out into the world and actually imitate the acts they witnessed through the game, causes the actual harm to families and certain individuals. The effects of violent video games on teenagers and young children can be tremendously negative and heartbreaking.
Parents play a big role in the different games their kids play and how much time time their child is spending on a game. In 2000, psychologist David Walsh conducted a survey that consisted of teenagers. His study showed that eighty-nine percent of teenagers reported that their parents never set limits on how much time they are allowed to play video games (Walsh,2000)