Solomon G. Thiam
Professor Olsen
Eng. 101
23 Nov. 2010
Violent Video Games Influence Violent Behavior in Children
Many people still do not believe that violent video games could influence violent behavior in children. They think that video games are just for entertainment and nothing more than that. Even though there are several cases where video games have been blamed or held responsible for violent actions, some people fail to consider the fact that violent video games do influence violent actions.
One perfect example where violent video (Doom) was listed as one of the factors that influenced a violent behavior can be seen in the “Columbine Massacre”, where two young high school students shot and killed twelve students, one teacher, and injured twenty-three others before taking their own lives. “No one can say for sure why Klebold and Harris committed such horrific crime. Many people have come up with theories including being picked on in school , violent video game (Doom), violent movies (Natural Born Killers), music, racism, Goth, problematic parents depression and more” (Rosenberg). No matter what the case may be, violent video game was listed as one of the factors that may have caused the violent behavior.
Thiam 2
Children learn in many different ways, it could be through the process called Classical Conditioning: a type of learning in which a stimulus acquires the capacity to evoke a response that was originally evoked by another stimulus. They could learn through Operant Condition: a form of learning in which voluntary responses come to be controlled by their consequences. Also, learning may occur through Observational Learning: a learning process where an individual responding is influenced by the observation of others who are called models (Weiten).
Video games are made of different characters, some of whom are considered protagonists and others antagonists. Children may find these characters exciting and this could lead to a form
Cited: on Children’s Aggressive Behavior.” Aggressive Behavior. 34.3 (May/June2008): p256-264 Belmont: Wadsworth, 2008. 188-211. Print.