Bostrom argues that we may use the associative value accretion, or when we “begin life with some relatively simple starting preferences… together with a set of dispositions to acquire additional preferences in response to various possible experiences,” could be one way in which AI obtain values (Bostrom 189). In War Games, the machine learns that the best way to win in thermonuclear war is to not even play because it learned from playing itself at tic-tac-toe. It used its original abilities to learn a new fact about its previous function - just as Bostrom described in his
Bostrom argues that we may use the associative value accretion, or when we “begin life with some relatively simple starting preferences… together with a set of dispositions to acquire additional preferences in response to various possible experiences,” could be one way in which AI obtain values (Bostrom 189). In War Games, the machine learns that the best way to win in thermonuclear war is to not even play because it learned from playing itself at tic-tac-toe. It used its original abilities to learn a new fact about its previous function - just as Bostrom described in his