In the article “Why we need violent video games,” Gilsdorf (2013) draws attention to the fact that violent video games are not the reason for aggressive behavior amongst youths; rather he suggests that they are an outlet for people’s aggression. Ethan Gilsdorf started out in journalism as a Paris-based travel writer and he is the author of the travel memoir investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. He is known to be a writer, journalist and a critic. The authors purpose in this article is to inform the readers that violent video games are not always related to the violence in reality. The critiqued text is worth reading as …show more content…
In this article, he mainly talks about violent video games, which he suggests as the only source that can egress people’s aggression or anger. Moreover, he points out that video games let us express anger and aggression in a safe way and helps us in relieving stress. Furthermore, he criticizes the media and politicians for accusing violent video games as the cause for the growing aggression among youths. According to Ethan, humans are naturally violent, and demand action, but in our revolutionized society those actions are not tolerated like they were many years ago when men solved their problems …show more content…
In fact, the author stress the fact that video games can be an outlet for people’s anger and stress, but he failed to back it up with any proof or evidence. Therefore, it weakened the credibility of his research. However, if more evidence was provided, his argument would have been more believable.
Ethan being a staunch supporter of violent video games, provided explanations for his arguments but in some of them he fell short in providing the full argument, thus making the article biased at some instances. For example, in a report on “Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A Meta-Analytic Review of the Scientific Literature” by Craig A. Anderson and Brad J. Bushman’s, violent video games can be a main reason for people to commit crimes since it will increase their aggressive behavior. Ethan’s article could have been more effective if he had addressed the opposing arguments in the