At the beginning of Jane McGonigal’s Reality is Broken, she discusses the number ten thousand. To put that number into perspective, McGonigal states that the average American student spends ten thousand hours in the classroom from fifth grade to their graduation. This also happens to be the amount of time the average young American spends playing video games. While at school, students are studying multiple subjects, but when they are playing games they are simply focusing on a single skill and “...becoming a better gamer” (pg.266).…
Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…
For the last decade, massively multiplayer online role-playing games (MMORPGs) have been rising in popularity, with the total revenue of these games coming out to be about half a billion dollars. Since the year 2004, there is one game that has greatly contributed to this increase of interest in the genre: World of Warcraft. Since its inception, World of Warcraft has achieved over eleven million subscribers, as well as being referenced in mainstream media such as news reports, being spoofed in an episode of South Park, and satirical news network, The Onion.…
McGonigal begins her essay with news about the latest milestone that Halo players have achieved, which is ten billion Covenant kills. She explains the meaning of this achievement and why gamers are so proud of it. She deconstructs the reasoning behind a gamer’s fascination of video games into three “epic” categories including: scale, context, and environment. These categories are the foundation for the benefits that can be achieved from playing video games, which Jane aims to reveal. She concludes her essay with research on how playing video games results in positive actions and a call to action for readers to start applying the lessons of video games to everyday life.…
Alex Pham addresses the deception of online gamers in gender-switching and the effects it has on the online community in the article “Boy, you fight like a girl”. Both men and women are a part of this online community consisting of thousands of gamers that face several challenges. Among them are men who play as women not being taken seriously while women who play as men might lose respect by fellow gamers if their identity is revealed. The online gaming community is increasing, therefore resulting in more gender switching. Such trends have strong impacts on the gaming community because of real-life like graphic representations of near perfect men and women. Despite being fictional, these virtual models result in real emotions being brought…
The image depicts that video gaming may be an enjoyable pastime with friends, as the four teenagers look like they are enjoying themselves. “It’s a fun way of being with your friends when you are home relaxing. It is competitive and fun, but I only do it when I have extra time” (Bernstein 14). On the other hand, this image can support the notion that teenagers are spending too much time playing video games. Instead of being physically active or productive, these young teenagers are sitting on a couch, extremely concentrated on the video game.…
The religious movement made its manifestation in Europe in the sixteen century. This was the beginning of the Reformation. The Reformation is reforming some doctrines and practices of the Roman Catholic Church and resulted in the establishment of the Protestant churches (Reformation 2003). The Reformation resulted in many wars, more suspicion of witchcraft and corruption. This paper will discuss social and culture issues relating to wars of religion, political issues of religious wars, religious conflicts associated to women, and lastly the social problem of the 17th century.…
Take for example the internet. It is a tool that holds much of the world’s information at our fingertips, yet many of us are captivated by non-sense such as cat videos, or what celebrities are up to. We must be wary of consuming content mindlessly, because doing so could spell our doom. If we collaborate with one another using such a revolutionary tool, further advancements can be made and so much more can be done. Jane believes that thought becomes reality, and so do I. Throughout the many years of my life gaming, the one thing that I learned is that as long as I persevere and never give up, almost anything can be…
Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…
The Author, Alan Feuer, describes the lair, a gaming house for the Evil Geniuses, also about video gaming being recognized as E-Sport and how pro-gamers can be socially doltish. The lair a gaming house with can hold up to 8 gamers at a time with wires strung through ought the house. Video games have been shambling towards being an e-sport for decades. When it comes to pro-gamers some of them tend to have forceless social skills because they play games all day and do not interact with the world. In summary the article Grooming the champion of the keyboard explains How e-sports scrambled for decades to become an sport, pro-gamers tend to be socially weak, and the lair.…
Have you ever heard of a highly interactive, multiplayer online game called World of Warcraft, or “WoW”? You probably have heard of it, but have you ever wondered why people are so enchanted by this particular game? What could be so special about it? If you have ever asked yourself these questions, you are not alone. Author of My Life as a Night Elf Priest, Bonnie A. Nardi, sheds light on some of these subjects through not only interviewing players of WoW, but by living the experience herself. However, before she even begins to play, she must attain a fresh mindset. She accomplishes this by breaking down barriers, including stereotypes that people may already have of WoW players. As a beginner of the game, she gets to learn the aspects of…
First, the word "sport" is defined as an athletic activity requiring skill or physical ability and often a competitive nature. The word "athletic" does match the description of playing video games. Athleticism does not include sitting in front of a television or a computer. Yes, it does take skill to play video games, especially if you are playing online against other people, but nothing physical is involved in playing video games, except for moving your thumbs, if you're playing on a console, or moving your fingers and hands if you are playing on a computer. So video games cannot be considered a sport. They require no athletic activity and are rather considered as an entertainment activity.…
Most kids would rather pick up a joystick than pick up a textbook. Much to they’re unknowing they are exercising their brains. While traveling and discovering this exciting virtual world, they begin to figure out the rules and understand their goals in order beat the game and win. What might seem like a mindless zombie sitting on the couch for hours is actually someone solving a profuse amount of puzzles that are instilled in their video game. Someone playing a video game must solve and complete direct conflicts while keeping their overall goal in perspective. Playing a video game is similar to solving a science problem. Video gamers must come up with a hypothesis while trying to accomplish a goal, much like a student conducting a lab would do. For example: if a gamer is searching for a hidden item and they hypothesize that the item is in a dragon’s belly, they will attack the dragon and discover whether their hypothesis was correct or false. If they don’t find the item they must modify their hypothesis the next time they play. Video games are driven by goals and objectives, which are essential…
Ever since I was a child I have been interested in video games. I don’t know why or how I started to like it. I suspect it was probably because of my friends, they always played them. However, once I found them, I never let go. Gaming for me, puts me in a whole new universe, a place where I would be able to do anything I pleased without any major consequences. It’s an escape from reality.…
When gamers play with their peers they may do something that the person they are playing with didn’t know how to do, therefore that person can explain what they did which increases their social skills and it will help them gain credibility with their peers (D). There are many gamer communities on the internet and through gaming consoles such as the website Twitch, or Xbox Live, and some people even make gaming videos on Youtube. These communities are composed of groups of people that all share the common interest of gaming. The people in these communities bond and talk about the different video games they play, the strategies they use, and they even play together as a group so that in a way is increasing their social skills. Although they are communicating through the internet they are still being social with each other and making friends that share a common interest with…