This unhealthy obsessive addiction with violent video games has been seen as a growing influential factor to great violent behavior in children. Years have gone by and specialists have been observing and studying of the variety of health hazards that violent video games may cause on individuals. A large number test and observational studies have been proven to find the true effect of violent video games and how they influence aggressive behavior and thinking towards children of all ages. Violent video games such as Call of Duty and Grand Theft Auto are negatively affecting children, expected behavior by excessively cultivating violence, inappropriate language and sexual…
Anderson, Craig A., and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life." Journal of personality and social psychology 78.4 (2000): 772-90. PsycARTICLES. Web. 25 Oct. 2012.…
The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…
Violent video games are a form of popular culture that is very controversial in the world today. Various professionals and the society members have argued over the issue of violent video games especially on how the games should be restricted or prohibited to limit their use among the youths. These controversial arguments about violent video games make this kind of popular culture an interesting and important topic for popular culture research. For instance, debates have risen over the use of graphic violence in the video games. Studies have indicated that the individuals who participate in playing video games are much likely to be addicted to the games. Moreover, the studies have indicated that the continued participation in violent video games results in individuals developing forms of aggressive behaviors in their real life situations. However, some opposing ideas have come up to indicate that the portrayal of severe aggressions among individuals is not related to video game violence. Further, some studies have also pointed out the exposure of individuals to the video games of violence have positive results, such as enhancing teamwork (Anderson, Gentile, & Buckley, 2008). Therefore, these various perspectives toward the popular culture of violent video games make this topic fascinating and interesting for study. Violent video games have become common in many societies and the games are blamed for various violent behaviors demonstrated by the youth.…
A problem challenging the world today is the scientific linkage to video games and violence in today’s youth. As the mother of a pre-teen boy I chose to investigate the surrounding evidence to educate myself and my peers on this seemingly growing problem which I believe connects violent game play with youth aggression. I hope to learn whether or not the games put out on today’s market need to be removed from the shelves and furthermore, I would like to know if they are teaching the children the wrong things and corrupting their minds at early ages.…
How and why does mass media influence aggressive behavior? More specifically, does playing video games cause aggressive behavior? Because children and teenagers spend an increased amount of time each day viewing/playing video games, they are shaping their values, attitudes, and behaviors. For people who do act out aggressively, the results can be deadly. Monthly, the news is filled with blood-chilling accounts of crimes committed due to a copy-cat obsession with violent video games. This paper will present a brief review of literature and reveal the difficulties in answering this question with certainty.…
There is an increase in the violence being seen in society today due to violent video games and the excessive amount of time being spent engaging in violent video games. With the use of intense and suggestive graphic scenes of mayhem and carnage the excessive play of certain violent video games has increasingly had an effect on individuals engaged in spending excessive amounts of time playing them. Engaging in these games for extended periods of time tend to it seems, promote violence. An extensive body of research indicates that violent video games can increase aggressive behaviors, thoughts and feelings (Anderson & Bushman, 2001; Anderson, Shibuya, Ihori, et al., 2010 ) It would appear that Individuals engaged in overplaying violent video games can over time become insensitive to acts of violence.…
Carnagey, N., & Anderson, C. (2005). The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior. Psychological Science, Volume 16 Issue 11, p. 882-889, 8p, Retrieved November 19, 2006 from www.ebscohost.com.…
Video games have become a part of culture in America and all around the world. Video games are extremely popular, connecting people through the internet allowing them to interact with one another through cyber-portal for entertainment, with varying genres of games from card games, first person shooter’s, racing or even 3D strategy games. These games connect millions people around the world, gamers spending countless hours glued to screens looking at bunch of pixels. These games are evolving every year, as technology gets better so do the games, with more realistic graphics, sound effects and scenarios. So with this, the violent games are also becoming more realistic, violent and aggressive. Many of violent war games being released today have age restrictions on them, R16 or R18 warning people of the violent content the game has, and however this does not underage people getting their hands on them. Are these prolonged hours spent playing these games damaging these people’s mind or violent games have nothing to do with making people violent? Many studies have taken place to look into whether or not these games are causing aggression, but none of these studied developed well-validated measures of youth violence caused by games. To investigate this important controversy and proof that violent video games cause aggressive behavior needs to be done more research.…
In today’s ultra-violent media world, approximately 68% of Americans play video games. With one of the most popular video games of 2012 being Call of Duty, it can be argued that it is more than a coincidence that the level of violence in society today has risen at a similar rate to the popularity of these types of video games. Statistics like this may not be proven but cannot be ignored in any studies conducted in behaviour traits, however, the connection between aggression in modern society and the increasing popularity of video games must be deemed more than a coincidence.…
For the past 40 years, violent video games have been painstakingly researched and have been found to bear five very hard to argue points. These facts are that violent video games cause aggressive behavior and thinking patterns, increased psychological arousal, and the lack of a desire to help others around them (Anderson, 2003).…
In this paper, the effects that violent video games have on adolescents will be discussed. Mentioned throughout this paper will be results from specific studies that both support and oppose the theory that violent video games increase aggression in adolescents. The theory that violent video games do encourage aggression will be the main focus, specifically supported the study conducted by Weber, Ritterfeld, and Mathiak in 2006. Evidence from their studies will be used to prove this point by discussing the physical and neurological effects of exposure to violent media. Results from other related studies will also be discussed to support this theory, such as the study done by Barlett, Branch, Rodeheffer, and Harris on the short-term effects of video games, and the study by Carnagey and Anderson, which examines the effects on adolescents of rewards and punishments of violent behavior in video games. Studies that support the opposing theory will be criticized for their vague results and lack of concrete evidence.…
In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…
Assessing patients systematically and being able to interpret the findings is an essential aspect of nursing because it allows their care to be prioritised appropriately and alleviate the process of their recovery or treatment through the ability to recognise and carry out suitable care plan, based on their needs and preferences (NICE,2007). It allows the early management of diseases, illnesses or emergency situations and leads to patient safety, positive clinical outcome, and avoidable deaths and reduced hospital stay (Rivers et al, 2001).…
Video games will turn 34 years old in 2006. The industry that started with Pong is now a multi-billion dollar worldwide industry. Over the last decade, video games have become an integral part of American culture where violence is a common factor in many of these games. An increasing number of people are becoming concerned with this violence, and its possible effects and influences among gamers. As we enter an age made of computers and filled with virtual realities, knowing the effects of violence in video games is becoming increasingly important. Video games, in all forms, lead to aggressive behavior in young children.…