Preview

Why Has There Been a Growth in Gaming Essay Example

Good Essays
Open Document
Open Document
584 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Why Has There Been a Growth in Gaming Essay Example
Why has there been a growth in gaming?
The gaming industry has been growing massively over the last 20 years. Last year the gaming industry was worth £4.65billion, a rise in 2.7% from the previous year. These games are used for entertainment value and can be played anywhere with internet access. The gaming industry has even overtaken the music industry. This piece will describe exactly why there’s been a growth in gaming, including: free games, decline in other pastimes, Easy to play for generations, and Portable gaming devices.
Firstly, free games are available on most gaming devices, convincing people to play them. Addictive games will be free at first to get the user hooked and then after three or four levels the user will have to pay to continue the game. Most free games are trial games and if the buyer enjoys the game they can then buy the full version for money. ‘It may not be a lot of money; it could even be a few pennies. This would give the company more money to advance the software of the game, making it more popular. But how else does the company make money? Advertisement. Adverts could be shown before the game, during levels, and at the end. Also, in a free game named ‘Mega run’ to get money for the game you have to watch an advert to gain twenty mega run points to play the game with. Also, ‘Draw something’ (a popular game) relevant adverts are used, because the people with the draw something app will want a similar advert like an art advert.
Another reason for the growth in gaming is that there has been a decline in other pastimes. In stead of children going out and playing sport, people are staying in and playing sport on the gaming devices. For example: Fifa is a foot ball game that kids will play for hours. It costs between twenty and thirty pounds and you have to buy the console to put it in. Another example is the Wii Fit where you can ski, run, golf, tennis, do aerobics etc; and people will pay a lot for home exercise, so that’s why it’s so

You May Also Find These Documents Helpful

  • Good Essays

    The market for board games has seen annual increases of 10-20 per cent over the last decade, leading some to suggest we are in a “board game renaissance” (Carlson, 2013).…

    • 3686 Words
    • 14 Pages
    Good Essays
  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Satisfactory Essays

    "Computer games are poisoning the minds of young people and taking over their lives!" What a ridiculous statement! As an enthusiastic gamer i know beeter than anyone that video game are source of entertainment and also of learning. Computer games are nothing but fun. I have heard countless stuffy old adults complaining "video games make people violent!" But until i see a game that hands someone a gun and tells them to go shott someone ill have to disagree with you. Let's remember a game has never started a war, but a person (who never played a video game) did.…

    • 423 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Video game consoles have continued to dominate the youth market not only in the United States but overseas as well. With three primary focuses, Playstation, Xbox and the Wii, game consoles have invaded households worldwide. Although Microsoft’s Xbox is has enjoyed owning the the market share as the top dog for the last several years with its first and second generation platforms, Sony’s Playstation 4 has seen record sales across the United States and Canada and over the last quarter has taken the lead with its next generation console, selling its five millionth console as of February 18, 2014, according to Richi Jennings of ComputerWorld magazine. With news that gaming consoles are in high demand, the development of next generation games is important to keep up with the supply and demand of fantastic games. This is why my choice product is a sim-game which markets to both China and India called, “The Early Empire.”…

    • 690 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    Video games have been around for years with many different types of consoles and games. The video game industry has grown into a $20 billion dollar industry over the past ten years, and it only shows signs of growing larger in the years to come. In the United States alone, the market has grown considerably where 60% of all Americans play video games, 40% are women, and 60% of all gamers are between the ages of 25 through 44 years old (games-advertising.com). According to an article on Gamespot.com, analysts estimate that the video game category will have about 50 to 55 more square feet of shelve space in Best Buy by the year 2007.…

    • 1058 Words
    • 5 Pages
    Better Essays
  • Good Essays

    A Complicated Kindness

    • 631 Words
    • 2 Pages

    I recently read a book called A Complicated Kindness, by Miriam Toews. The protagonist is a teenage girl named Nomi. Nomi is growing up trapped in a small Mennonite community called East Village in the middle of nowhere, in Canada. All her life Nomi was told what to believe, with heavy emphasis on the belief that living dutifully and by the word of God in this life would guarantee salvation in the next. In Nomi’s town, you were either good or bad. There was no in between, no room for individuality or mistakes. Those who went through their life there quietly, going to church every Sunday and working at the local chicken slaughtering plant after graduation, were considered to be on their way up. Those were the people who at the end of a long, uneventful life, would be greeted happily by Jesus and live forever in his kingdom of glory. Those who broke out of the mould were doomed. Since non-conformists were clearly speeding down the highway to hell anyways, they were excommunicated from the church and forced to either leave the community or live without recognition from even their own family.…

    • 631 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Is Reality broken?

    • 1175 Words
    • 3 Pages

    Jane McGonigal, a game designer, became known for location-based and alternate reality games. Her first book; “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” CITATION Jan11 \l 1033 (McGonigal), was published in 2011. Jane argues that games contribute powerfully to human happiness and stimulation, a sense of purpose and the augmentation of community. I believe the main thesis in this essay is that gaming is a powerful activity; games can improve our social skills and problem solving skills. They also pose potential threats as time-consuming game play may develop into addiction, in serious cases; job loss and relationships are at risk.…

    • 1175 Words
    • 3 Pages
    Better Essays
  • Powerful Essays

    Video Gaming industry has gone dramatic changes when more and more digital platforms emerge and improved technology in portable devices, mainly in social games(Facebook, Myspace) and mobile games. 27% of US online population play at least one game on social network, and Facebook gaming revenue hit $1.32 billion in U.S market in 20111. Also, as more than more people have smart phone especially apple’s iOS devices, gaming application becomes more and more popular in mobile market(72% game applications on iTune)2.…

    • 1239 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    With the development of technology a very important technological advancement for entertainment that was developed and improved over time were video games. Video games have been a growing area and a highly developing area. With new games and consoles launched every year, video games have interested people around the globe and people of different ages. In today’s time, video games have become a way of teaching children, a way of learning through adventures games. Other genres include, action games or also known as violent games, drawing games, role-playing, simulation, strategy, racing (vehicle-stimulation) and also health games.…

    • 590 Words
    • 3 Pages
    Good Essays
  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    The study suggests that gamers actually tend to make more online purchases and spend more money on entertainment content than nongaming population. Growing gaming popularity is directly proportional to household penetration of gaming devices. These devices such as PC, game console (Nintendo Wii, Xbox, Rock Band), cell phones, attractive to all kind of buyers with different features they provide. Some of the companies provide subscription services with a fee that grants users some features such as free games, interactive online game play.…

    • 1561 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Online Addiction

    • 522 Words
    • 3 Pages

    Games such as World Of Warcraft are taking over the lives of millions of active gamers. Affecting their lives in a negative way. ‘77% of 16-24 year olds log on to online at least once a day, 16.7 million of these 16-24 year olds are active gamers’ Frangoul includes the statistic data to shock the reader into awakening and becoming intrigued by the massive scale of this problem opening them to the idea of changing it.…

    • 522 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Violent Video Games

    • 2439 Words
    • 10 Pages

    It was not so long ago that the video game industry was not the billion dollar monster that it is today. The history of video games runs parallel with the development of computers and traces the advancements not only of technology, but also in the social and economical patterns of the United States over the last four decades.…

    • 2439 Words
    • 10 Pages
    Powerful Essays
  • Satisfactory Essays

    SAMPLES BAR CHART

    • 602 Words
    • 3 Pages

    It is clear that sales of games for three out of the four platforms rose each year, leading to a significant…

    • 602 Words
    • 3 Pages
    Satisfactory Essays