----------------Type 1: Bar chart with change over time
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
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The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games were at least twice as high as those for any other platform in almost every year.
In 2000, worldwide sales of handheld games was highest, at around $11 billion, while just under $6 billion was earned by console games. No figures are given for mobile or online games in that year.
Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales reaching around $3 billion in 2003.
In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion. Tổng hợp: https://www.facebook.com/congdonghocielts
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Type 2: Bar chart with 2 – 3 groups
• You should spend about 20 minutes on this task.
• The graph below gives information about the preferred leisure activities of Australian children.
Write a report for a university lecturer describing the information shown.
• You should write at least 150 words.
The bar chart gives information about four different activities that Australian youngsters participate in their spare time
As can be seen from the chart, more males do selected activities than females, except for watching television or videos and art and craft, and watching television and videos attracts the highest proportion
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