Top-Rated Free Essay
Preview

Child Behavior

Good Essays
1201 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Child Behavior
American children watch an average of four hours of television daily. Television can be a powerful influence in developing value systems and shaping behavior. Unfortunately, much of today's television programming is violent. Television shows that allow the character that commits the crime to receive no punishment, teaches children that it is all right to commit a crime because nothing will be done. Criminals and violent acts do not get punished. Television is a powerful teacher and if children are always viewing their favorite characters using violence or aggression to get what they want, children will do the same. While TV violence is not the only cause of aggressive or violent behavior, it is clearly a significant factor. Parents can protect children from excessive TV violence in the in different ways pay attention to the programs their children are watching and watch some with them, set limits on the amount of time they spend with the television; consider removing the TV set from the child's bedroom. Studies have shown on numerous occasions that the violence on television and video games have lead children and young adults to be more aggressive, and temperamental. Over the last several years there have been quite a few instances where acts of violence has happened either reenacting a video game or a result of a violent television show. For example, the columbine shooting was moves reenacted from several video games. ~ Two kids shot and killed 13 people and wounded 23 more and then turn the gun of them reenacting the video game Doom. ~ A 13 year old jumped from a 24 story building after playing World of War Craft for 36 hours straight.
~ A teenager killed three men and two officers after playing Grand Theft Auto.
~ A 17 years old boy killed his mother after taking away his game Halo 3. ~A 15 year old ran away after his parents after they took away his Xbox controller. His body was found a month later.

Through several studies conducted on the similarities to violent behavior on Television and in playing violent video games, Www. Science Daily.com reports that Dr. Grafman arranged 60 four second clips that that were mildly violent and and 20 clips there were very violent and rated the aggression in the boys after that. By testing energy levels, anger levels, and sweet levels Dr. Grafman found that the 22 boys that he tested were higher in the entire test that he gave to compared to the other boys. Recently researchers have challenged the positive view that violent video games and violence on television are not harmful to kid’s behavior. In an article appearing in the Review of General Psychology in 2010, Dr. Christopher Ferguson of Texas A&M International University argued that many studies on media violence measure aggression in ways that don't correspond with real-world violence. Even more important, these associations don't prove cause and effect. He also cited data from federal criminal justice agencies showing that serious violent crimes among youths have gone down since 1996, even as video game sales have soared. Other researchers have challenged the connection between violence on television and violent video game use and school shootings. They note that most of the young shooters had signs of anger, mental illness and aggression before the shootings, and that these factors made them more likely to commit violence. So it's harder to accept that playing violent games is a direct cause of violent behavior. When the U.S. Secret Service and Department of Education looked at targeted school violence, they cautioned that no particular behavior, including interest in violence, could be used to produce a “profile” of a likely shooter. The U.S. Department of Justice has funded research at the Center for Mental Health and Media at Massachusetts General Hospital to better determine what impact video games have on young people. This research and several other studies suggest that only some youths may become more aggressive after playing violent video games. However, in most cases, playing violent video games may be part of normal development, especially in boys and a legitimate source of fun, too. I agree because no two children are alike, that a youngster's personality, motivations and his or her situation influence behavior rather than the games or television themselves. Psychologists at Villanova and Rutgers Universities have presented evidence that watching and playing violent video games does not affect most children. After reviewing the research, they concluded that certain personality traits might make an individual more likely to act and think aggressively after playing a violent video game: These include a tendency to: * Be angry and depressed * Be highly emotional and easily upset * Be disagreeable, cold or indifferent to other people * Act without thinking, fail to keep promises, break rules Cheryl Olson, cofounder of the Massachusetts General Hospital Center for Mental Health and Media led a study of 1,254 students in public schools (most were ages 12 to 14) in South Carolina and Pennsylvania. The results showed that certain situations increased exposure to violent video games. These included, for example, locating game consoles and computers in children's bedrooms, and allowing older siblings to share games with younger ones. In this study, children who played video games often with older siblings were twice as likely as other children to play mature-rated games (considered suitable for ages 17 and older).
A youth's peer group also influences behavior. In a three-year study done at the University of California, Irvine, researchers interviewed and observed the online behavior of 800 youths. They concluded that video game play and other online activities have become so common among young people that they have changed how young people socialize and learn. In closing while adults tend to view video games as isolating and antisocial, most youngsters describe the games as fun, exciting, something to counter boredom, and something to do with friends. Thus, for many youths, violent content is not the main draw. Boys, in particular, are motivated to play video games in order to compete and win. In this context, playing violent video games may be similar to the roughhousing play that boys do as part of normal development. Video games are just one more way boys compete for status or to establish a pecking order.

References
Boyse, K (2010) Television and Children, retrieved from http://www.med.umich.edu/yourchild/topics/tv.htm
EQI (n.d.) Importance of Emotions, retrieved from http://eqi.org/emotions.htm
Josephson, Ph.D., W (1995) Television Violence: A Review of the Effects on Children of Different Ages, retrieved from http://www.media-awareness.ca/english/resources/research_documents/reports/violence/tv_violence_child.cfm
Lawson PhD, (n.d.) The Connections Between Emotions and Learning, retrieved from http://www.cdl.org/resource-library/articles/connect_emotions.php
Nemours (2010) How TV affects Your Child, retrieved from http://kidshealth.org/parent/positive/family/tv_affects_child.html
Szaflik, K (2000) Violence on TV: The Desensitizing of America, retrieved from http://www.ridgenet.org/szaflik/tvrating.htm
Willard, N (2004) I Can’t See You – You Can’t See Me, How the Use of Information and Communication Technologies Can Impact Responsible Behavior, retrieved from rhttp://www.csriu.org/cyberbully/docs/disinhibition.pdf

You May Also Find These Documents Helpful

  • Good Essays

    May 19, 1983, Elizabeth Diane Downs tried to shot and kill her three children on a lonely road in Springfield, Oregon. Downs drove her bloodied children to an emergency room, and went on to tell police the children were shot by a bushy haired stranger. Doctors worked hard to save the children, and the 8-year-old daughter, Christie Ann, and 3-year-old son, Stephen Daniel, survived; although, badly disabled. The 7-year-old daughter, Cheryl Lynn, tragically passed away (Link 3). When informed of her child’s death, Downs asked if the car had bullet holes in it (Link 3). As the story fell apart, the police soon zeroed in on Downs as the main suspect.…

    • 222 Words
    • 1 Page
    Good Essays
  • Satisfactory Essays

    In the story Nineteen Minutes by Jodi Picoult, one of the main characters, Peter Houghton is a shy kid that gets bullied and spends his time playing video games. His whole life is going downhill. The way his peers treat him through his time in High School has caused him to take revenge. Peter creates a video game that is designed to look like Sterling High School and the characters are the students. This is a shooting game.…

    • 157 Words
    • 1 Page
    Satisfactory Essays
  • Better Essays

    As my younger cousin, Travis, walked into the living room of my house, he looked for interesting things he could look at and touch. He started to slowly walk toward the broken, bottom half of our entertainment center. My siblings and I, enjoying our Thanksgiving dinner, watched him carefully as he curiously reached for a handle of one drawer in the entertainment center that contained at least 50 movies. He was so close to opening it when my brother exclaimed, “Careful there! The last guy who did that… he died!” Travis slowly backed away, turned around, and ran to his mother, but the real question is Who died?…

    • 1337 Words
    • 6 Pages
    Better Essays
  • Good Essays

    One sunny, hot day I was outside in my backyard playing with my friend Annabel who lived across the street from me. Then all the sudden I heard a scream that sounded like it came from my brother. I dashed out to find Morgan with a water gun pointed at my brother. I yelled at her not to shoot multiple times but she ignored me and soaked my brother. He quickly burst into tears as the water sprayed on him. I yelled at Morgan “I told you not to shoot!”. Then I took my brother by the hand and we walked back to my house to figure out how to get Morgan back.…

    • 536 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Critique Paper

    • 997 Words
    • 4 Pages

    She leads us on this journey by introducing us to a video game called “Doom”, and how its effects left a major impression on adults in the early 1990’s (p. 204). “Doom” is a first person shooter game that allows a player to act as the “killer”. The player’s point of view, while playing, is reflective of the actual vision that a “killer” may have as they attack their victims. Sternheimer suggests that this game, through exposure to the media and other adults, has created a disturbance that has demonized the game and those who play it. She refers to these people as “Folk Devils” (p. 204). With this impression left on many Americans it has become the only explanation to why school shootings and juvenile violence occurs.…

    • 997 Words
    • 4 Pages
    Better Essays
  • Good Essays

    In the past 20 years society has fallen victim to mass murders perpetrated by children, even though overall crime is down. In order to better understand this; social scientists are conducting studies on whether violent video games contribute to this cycle of violence or are they just a tragic coincidence. In “violent Video Games: Dogma, Fear, and Pseudoscience” Christopher Ferguson argues that there is no significant contribution to video game violence and the up-tick in youth violence seen today. However, David Grossmann in “Trained to kill (children who kill)” argues that video game violence not only contributes, but also trains children how to…

    • 768 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Violent crimes and aggression can be motivated by violent video games. Columbine school shooters(Eric Harris and Dylan Klebold) and theater shooter(James Holmes) all played these games. They would play these games for long hours daily. Studies show violence is motivated by the games that kids are playing. They act out these violent and illegal actions on their games and then do them in real life. Most of the teens in todays generation can honestly say they have played a violent video game at least one time in their lives. Therefore, they have had to act out a violent action. There are many ways this can affect a child's behavior in a negative way.…

    • 888 Words
    • 4 Pages
    Good Essays
  • Good Essays

    In the essay, “Do Video Games Kill,” the author known as Karen Sternheimer discusses how news networks and politicians always point to video games as factors that influence the violent tendencies of people that commit murder or mass shootings. Sternheimer often states that news networks often say that video games teach kids “how to kill”. In 1993, a popular title to this day called Doom was released. It was a first person shooter that was very popular amongst teenagers and young adults. Not too long after the release of the game, three school shootings took place. “Press accounts emphasized that the shooters loved Doom, making it appear that the critics predictions about video games were coming true” (204).…

    • 446 Words
    • 2 Pages
    Good Essays
  • Better Essays

    School shootings years ago in Paducah, Kentucky; Jonesboro, Arkansas; and Littleton Colorado, have raised the question time and time again. Do violent video games have an influence on children and their aggressive behavior? In all three of these brutal shootings, all the shooters were students who habitually played violent video games. The Columbine High School students who murdered thirteen and wounded twenty-three in Littleton before committing suicide after the shooting, enjoyed playing Doom, a bloody and violent video game. One of the shooters made a customized version of Doom: two shooters, unlimited ammunition, extra weapons, and victims who couldn’t fight back. This customized version of the game was surprisingly similar to the actual school shooting.…

    • 1704 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Do Video Game Kill

    • 567 Words
    • 3 Pages

    Since the released of a video game called Doom in 1993, certainly one of the most popular first-games shooters games. It is like a double-edged sword, because it does not help video gaming grow into a multibillion dollar industry, but is would teach kids how to kill. In “Do Video Games Kill?” sociology professor Karen Sternheimer talked about that the “video game explanation” for kids violence has become more pervasive. In this article, the author talked about politicians and 199 newspaper articles think that the video games teach young people how to kill and are the culprit. They blame video games. However, the author dose not think the video games are negative products. Because she thinks that guns, poverty, families, and the organization of schools may also influence youth violence. When we want to understand why young people, particular in middle-class or otherwise stable environments, become homicidal, we need to look at what the games they play. “While all forms of media merit critical analysis, so do the supposedly ‘good’ neighborhoods and families that occasionally produce young killers”(244).…

    • 567 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    my one point presentation

    • 429 Words
    • 3 Pages

    Video games have been in existed since the 1970’s, but it was not until the 1990’s that violent games came of age. Due to the numerous school shootings since the 1990’s, it attracted the attention of nation. Over the years, violent video games used both by children and adults have increased.…

    • 429 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    The game's release correlates to the shooting in Washington DC. The same people who opened fire at Columbine High School and the movie theater in Aurora Colorado played violent video games. The crime rate in the US decreased as the video game violence decreased (Dashevsky). The majority of people who commit crimes are involved in some type of game with simulated violence.…

    • 366 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Violence In Adolescents

    • 933 Words
    • 4 Pages

    Violent behavior in adolescents has made headlines in the last few years. There have been a number of school shootings in the past three decades which correlates to the rise of video games. The late 1980’s through the early 1990’s saw a sharp increase in the number of shootings. And from 1997 to 1999 there was another outbreak of shootings after the decline of the prior few years. This pattern of violent behavior…

    • 933 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Violence and Youths

    • 2424 Words
    • 10 Pages

    Josephson, Wendy L. "Television Violence: A Review of the Effects on Children." Media Awareness Network, 1995. Web. 26 Mar. 2012. <http://www.media-awareness.ca/english/resources/research_documents/reports/violence/tv_violence_child.cfm>.…

    • 2424 Words
    • 10 Pages
    Better Essays
  • Good Essays

    Wrath-Seven Deadly Sin

    • 498 Words
    • 2 Pages

    Due to a person being angry, revenge can take place in retaliation of a bad act. A teenage boy gets constantly bullied at school by the same group of boys each day. They tease him, steal his lunch money, and beat him up to the point that he has to go to the hospital. He doesn't tell anyone in fear of the older boys. Finally after being beaten up again, the boy is filled with so much hatred and anger that he decides to take revenge against the group. Before he goes to school, he sees his dad's gun and puts it in his backpack. As he walks up to the school, he sees the leader of the group of boys who has been picking on him. As the leader turns his head, the boy comes up behind him and shoots him in the head in broad daylight. The boy dies instantly. This uncontrollable anger has led this boy to commit an act of revenge which led to murder.…

    • 498 Words
    • 2 Pages
    Good Essays