Physical and Mental Health of Excessive Use of Computer for the Freshmen Students of ICCT Cainta Branch
In Partial Fulfillment of the Requirements for the Subject Writing in the Discipline
PRESENTED TO:
PRESENTED BY:
A.Y. 2012
ABSTRACT
The generation of today is more into computer games rather than physical activities and it is evident in our community. As we all know, physical activities are essential to us especially us youths. As the technology advances it’s changing our way of life bit by bit. From the youngsters who usually run around outside playing physical games now opt for modern games in the form of computers or consoles and they then eventually turn into gamers. The term “gamer” is composed of several subgroups such as casual gamer, mid-core gamer, hardcore gamer and pro-gamer. Most of the gamers prefer computers. Originally computers are only used in offices, companies, etc. but the computer evolved dramatically from business to entertainment, leisure, etc. and as we all know computer is now a necessity. Most of the computer users are gamers. Gamers spend a lot of time in front of a computer. But most of them don’t know or simply ignore the harmful effects of this addicting hobby to a user’s health. This study is to spread awareness about the unhealthy effects of abusive and excessive use of computer gaming.
Statement of the problem
The case study conducted by the authors is for the readers to know the different effects of excessive and abusive computer gaming; therefore it must have a set of surveys and interviews to be conducted. This includes the people who are considered to be a gamer within the specified place and time. The study must also discuss the unusual behavior, attitude, and mind-set of a typical “gamer”. Since most part of the study requires the opinion, point of view and judgment of the people, the authors must consider the validity, strength, and legitimacy of every
References: Anderson, CA, & Bushman, B,J (2002) Media Violence and social Science, 296, 2377-2378 Lahneman, D