In November of 2008, an eight year old boy killed two men in his home; his father and the fathers friend. When investigating the case, the motive was a large aspect in the boys trial. According to those psychologists that had studied the case, violence found in fictional video games and movies most likely had a big part in this boys actions. But what are we doing to stop these potential killers we call entertainment? We are glorifying them and selling more to kids than ever before. With games such as Grand Theft Auto, childrens minds everywhere are becoming more and more acclimated to violence. The regular murder has been painted into a cliché picture that we all find to be similar in our heads: Someone gets shot; they fall to the ground and die. Society as we know it has seemed to forget about the blood, the screaming, and looking into that persons face as they slowly
In November of 2008, an eight year old boy killed two men in his home; his father and the fathers friend. When investigating the case, the motive was a large aspect in the boys trial. According to those psychologists that had studied the case, violence found in fictional video games and movies most likely had a big part in this boys actions. But what are we doing to stop these potential killers we call entertainment? We are glorifying them and selling more to kids than ever before. With games such as Grand Theft Auto, childrens minds everywhere are becoming more and more acclimated to violence. The regular murder has been painted into a cliché picture that we all find to be similar in our heads: Someone gets shot; they fall to the ground and die. Society as we know it has seemed to forget about the blood, the screaming, and looking into that persons face as they slowly