An author uses literary devices to allow the reader to engage. The author uses descriptive writing to enhance the individual’s imagination. It also gives them ways to relate and a divergent way to think about writing. The three most important literary devices used in The Most Dangerous Game are similes, imagery, and foreshadowing. Richard Connell utilizes these devices to create a fun and inspiring story.…
12. Graff concludes Ender is the one because they wanted to see what would he do if they took his monitor off. They were testing his ability, he passed the test. He passed the test because of not what he did but why he did it. So that’s why they invited him to the Battle School.…
Ender is moulded in various ways through different people. Some give him a negative influence and others a positive influence. However in numerous accounts and different stages of his heroic adventure two different groups specifically influence him and those are his family and the battle school.…
This is apparent when the leader of the administration tells Ender it is only a simulation when in reality it was a real battle. Ender would not have done the things he did if he had known it was a real battle instead of a simulator. This is an important lesson the Ender and the reader both…
Through his observations, Joseph Campbell discovered a pattern called the Hero’s Cycle, in which no matter the culture all heroes follow. In the book, Ender’s Game written by Orson Scott Card, the main character Ender follows the typical Hero’s Cycle. In Ender’s world the humans are planning to destroy their alien enemy the Buggers. When Ender was six years old the government sent him off to Battle School, the first step in making him into a someone that could command the human army against the Buggers. Because of his talents, and the government's despair, he progressed at a quicker rate than the others. He graduates from Battle School at an early age and progresses to the highest school called Command School. At the age of 12 while doing what…
In Ender's Game, euphemism is present while the government does not tell Ender the whole truth about his activities, which affects Ender’s actions drastically, proving euphemism alters people's decisions. When Granger travels to Ender’s house to recruit Ender to help destroy the bugger aliens, he used tons of understatements to persuade Ender to come. Granger tells Ender that he will fight for Valentine, Ender’s sister, who will be saved from the possibility of dying but, Ender is really needed to save humanity. This leads Ender to reluctantly agree to go with Granger. To convince Ender’s parents that the mission is safe, he fabricates the truth by saying, “War games. All the boys are organized into armies. Day, after day, in zero gravity,…
Imagine having a teacher your own age. Imagine having to fight that teacher. Lastly, imagine living In a world where children rule. For example, knowing your enemies. Ender learned that one should learn about the enemy you’re fighting up against, and know their strategies to find way to defeat them, so he could be more prepared. Also, about not fighting alone. Ender also learned that he train the people in his toon, to strategize ways to defeat the buggers. Yes, in Orson Scott Card’s Book “Ender's Game”, Ender did learn from the “enemies” in many ways, that it took practice to defeat your enemy, and to have backup, and to know the enemy and closely watch for their strategies to help you defeat them.…
So I could be wrong here, but I don’t think I am the only one who wanted to know how to wipe out an entire alien race, and enjoy doing it. If I am correct, and you are in fact looking just for that, then boy do I have a treat for you! Because Orson Scott Card has the key! Ender in Ender’s Game is a quiet boy who isn’t like the others--he has a small black box on his body. No, he isn’t under house arrest, Ender is part of a government plan to create an army. Throughout his life Ender has to worry about a whole lot more than if a girl likes him, Ender has to think and decide whether or not he has it in him to save the world. Most people have their entire early lives/childhood to decide…
My board game is based on the book Legend by Marie Lu. The actual game is based on the plot from the beginning of the book up until right before Day’s mom is killed. The board and it's complexities is a lightened way of showing the hardships and sorrows that day faced all to get his brother a vial of plague cure. Three important literary elements they my board game reflects are plot, theme, and tone. Some of the smaller literary elements shown in the game are setting; Los Angeles, California this is reflected by an image of a destroyed monument of LA. Also, point of view which alternates between June and Day is reflected by the two characters being two of the four characters that you can be in my game. Another literary element that is paralleled…
Everyone feels as though their parents love them better than their brothers or sisters. Sometimes that may not be true and the parent loves both kids equally, but other times it may be true. Parental favoritism does not seem too serious of a topic, but it can have a long term negative effect on the non-favored child. The non-favored child might feel unfairly treated and try to gain attention in other ways that might prove to be dangerous and out of the ordinary. In John Steinbeck’s novel East of Eden, we experience the dynamics of a father-son relationship, especially the father favoring one son over the other, which oftentimes was the case in my household. From the very start of the novel we are introduced to Cyrus,…
Violence is a large theme in Ender’s game, and that is one reason why Peter thinks violence is the only power that matters. Not only is he wrong about that, he also says that no one will ever save you from those who choose violence and that is false. Peter has grown up thinking that violence is the only power that matters and this is false but some aspects of it are partly right. In Ender’s Game, Peter argues that the power to kill and destroy is the only power that matters, but he is wrong. However, in Ender’s case when he fights Bonzo, it is the last resort and therefore, Ender fights to protect himself. Violence should never be the first solution to solving a problem if there are other more peaceful solutions. For example, Ender always regrets…
The novel, A Lesson before Dying, was written by Ernest J. Gaines in 1993. Gaines was born on the River Lake plantation in Louisiana, where he was raised by his aunt, Miss Augusteen Jefferson. Racism was prevalent shown by the whites-only libraries in Louisiana. After 15 years of living in Louisiana, Gaines moved to California, although he states Louisiana never left him. California had libraries available for the blacks also. In California, he lived with his mother and which inspired him to the point of writing about six novels and scores of short stories. In 1953, Gaines was drafted into the Army, and he later went on to study creative writing at Stanford University. While in the library, Gaines…
Ender's Game is fulled with excited and suspence, but have you ever analyzed the relationship between the three siblings, Ender, Peter, and Valentine? If you think about it, they had a very complicated relationship because of their different personalities, roles in the story, and their relationships. Ender's Game, by Orson Scott, science fiction shows evidence of how complicated it was. The first idea is the different personality traits that each sibling had. Second, the roles in the story that each one took part in. One was possibly more important than the other. Last, is the relationship they had with one another. Ender, Peter, and Valetine all had different viewpoints and feelings with each other. Nevertheless, their personality trates, roles in the story, and relationships, are all examples that prove that the relationship among the three siblings is complicated.…
“If Graff was setting him up, there’d be no help unless he helped himself.” (Card 33). Graff wanted Ender isolated from the kids at Battle school so he doesn’t pick up their thought methods, and from the adults so that he learns to not depend on them. Later on, Graff says that there won’t be anybody to look up to, or to expect help from during the war. Ender has a hard time handling this isolation at first, but his character and emotions evolve and it helps to manage the stress and seclusion.…
Ender’s Game by Orson Scott Card is set in a future where Earth has been involved in a 50 year long war against an alien force, known as “Buggers”. Earth’s three ruling parties, the Hegemon, Polemarch and Strategos form an International Fleet to fight the “Buggers”. The International Fleet created the Battle School to train the most gifted children, with the best strategic minds to fight in the IF. Children were chosen because having been raised on video war games their decisions are intuitive, decisive and fearless. Six year-old Andrew “Ender” Wiggin is a trainee at the school. After an incident with another trainer where Ender fought off and killed a bully his monitor is removed and he believes that he has failed out of the program. His oldest brother, Peter and sister Valentine were both trainees but did not make it to Battle School. Valentine was too kind-hearted to fight and Peter was too violent. Peter is four years older than Ender.…