PROBLEM AND ITS BACKGROUND
Introduction
Developing games on Android has its pros and cons. First, Android games are developed in Java, but Android is not a complete Java implementation. Many of the packages used for OpenGL and other graphic embellishments are included in the Android software development kit (SDK). Many does not mean all though, and some very helpful packages for game developers, especially 3-D game developers, are not included. Not every package that may have relied on to build past games will be available in Android. [JFDM 2011]
The proposed game is entitled: School Rush is a type of running platform game with Pilipino culture style of interface. The feature of School Rush is play thru level by level, gaining power-ups and answering different kind of questions. The power-ups of the game are based on Pilipino heroes’ powers. It can be gain through the levels of the game. The game play of School Rush is to pass all levels of the game thru the obstacles of every level. Each level has cases that to earn a specific power on passing the level is to answer a particular question. Pass all levels and earning points to get the highest possible score.
1.1 Background of the Study
The version history of the Android mobile operating system began with the release of the Android beta in November 2007. The first commercial version, Android 1.0, was released in September 2008. Android is under ongoing development by Google and the Open Handset Alliance (OHA), and has seen a number of updates to its base operating system since its original release.
Since April 2009, Android versions have been developed under a codename and released in alphabetical order: Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, and Jelly Bean. As of 2013, over 900 million active devices use the Android OS worldwide. The most recent major Android update was Jelly Bean 4.3, which was released on commercial devices on 24 July 2013. [JROB 2013]
The game