As the society changes, the pastime choices of children tend to become different as well. The traditional games such as lotto are no longer of interest to technology-oriented children. Modern kids are fascinated with the computer games and television shows. While there is nothing wrong with technological advances as they reveal the progress made by humankind in science and artificial intelligence, the past time of modern children makes them socially isolated, aggressive and obese. Today children tend to spend their pastime playing less active, more aggressive, and isolating games than ten years ago due to technological advances and availability of computers.…
The playing of video games was investigated to observe and analyse the consequences on children. The effects on social interaction, psychological, in particular aggressive behaviour, health and academic performance were determined by the exploration of various research journals, and literature pertaining to such. Video games over the last 30 years have made an impact on the way children spend their leisure time. However, it was only during the last decade that any kind of research was done to study the effect of these games on children. Some results prove that are negative effects on young minds and behaviours, still others are inclusive as to the negative effects, while some favoured the games as a positive, especially in the hand-eye co-ordination and educational software. Some, however, lay the responsibility fully on the part of parents and guardians to control the amount of time that children spend on video games to negate whatever ill effects it may have on their behavior, health and academic performance.…
As a result of the stigmatization video games have received, many people view them as nothing more than entertainment at best and harmful to a child’s development at worst, neither side realizing the hidden assets of video games in relation to learning. For the terms of this argument, video games will be defined as any electronic or computerized game played via a game console, computer or hand-held device. It is unfortunate that the benefits of these games are not largely recognized, especially within the public school system, as the methods used in teaching today’s youth are outdated and are becoming less effective, creating the need for a different methodology. The purpose of this research is to show that although there have been claims of negative repercussions linked to video game play, there is little evidence to support such claims, and that the use of video games can actually help to create the optimum learning environment for children. Integration of game-based teaching into schools could provide a multitude of positive results including an increase in enthusiasm towards learning, greater memory retention and heightened cognitive skills. It is crucial that the school system starts to recognize the numerous benefits which can be obtained from video games; with proper use and approach, electronic gaming is the key to ensuring the children of today will be successful in the modernized world of tomorrow.…
Gaming both video and computer has become more than a fad, it is a part of life. First generation video game players have now become adult and carry their passion to adulthood. Parents and teachers worry about games having negative effects on children and a great deal has been written about games leading to violent behavior and addiction. However, all is not negative about gaming, studies by leading researchers have shown that video and computer games have many benefits:…
Today’s computer and video games are causing just about everyone a great deal of frustration and concern. Parents worry about the large amount of time their kids spend playing these games. . . . Teachers worry about the increasing competition of exciting games and other media for their students’ attention, and about students’ declining interest in schoolwork. And the kids themselves, of course, are frustrated by the wide gap between their exhilarating experiences playing games and their slow-paced lessons in school.…
Video games affect kids ‘health in too many ways. According to Dorman, Steve M. in his study “Video and computer…
Even though some studies have focused on the physical and social development, within the use of computers and the negative effects. When a child spends too much time in front of the computer, it steals time from children that should be spent in interaction with their parents, siblings, and peers. There for, can lead to adverse effects in their social, cognitive and physical development (Carder and Miller, 2000; Traveras ed al, 2006 Waterella, Lee & Caplovitz, 2002). Computer need for training purposes contribute to cognitive development especially in terms of the concept of learning. Children that are affected positively or negatively from all kinds of role models, the usage of computer based websites games can be inappropriate for children and cause harmful behavioral issues. With guidance during the usage of computer time, it can be a rewarding learning experience (Bandura, Hayne, 1999; Meltzoff, 1988). The relationship between a child and the computer can be beneficial, like those who have learning difficulties in areas that make it difficult for them to see…
Games played by children only 20 years ago have been much more active. Today children spend more time sitting in front of the computer instead of going for a walk or playing active games with family or friends. The level of activity in games has much decreased. Even though schools motivate children to be active in sports, when kids come home they prefer playing a computer game, watching a television or doing something else what does not require any physical movement. When parents of modern children were kids themselves, they have been more involved in active pastime. They spent time riding bicycles and playing sports in the backyard. Computers were not found in every household 20 years ago and children’s games were much more active than today.…
In this modern world where technology is very advanced, video games have become one of the most favored means for people who seek fun and entertainment. However, despite of their popularity, many parents are concerned of the harmful effects that it can bring to their children. In most cases, video games cause addiction to children, and this is especially true when parental control is weak. Due to this addiction, many children may have problems with their behavior or physical conditions that include obesity, sleep disturbance, and eating irregularity. Nevertheless, not everything about video games is negative. On the positive side, playing video games can have several benefits such as: stimulating brain development, educating children, and providing a simulator for certain professions.…
Video games are usual tools for the youth, especially teenagers, in the world today. They spend long hours engaging in this activity mainly when on holidays. As a result, there is so much time wasted which would otherwise translate into more productive activities such as reading and helping parents with household chores. However, the few who don’t play video games have a lot of idle time at their disposal. The wasted time could be used in activities to help in their growth and development as well as coping with life’s challenges.…
To Game or not to game…that is the question many parents and educators are asking themselves. With high definition graphics, multiple levels and players, and even attacks against other players via the internet, video games have reached a new technological level. While video games have some positive effects on children (fine motor skills, mouse/keyboard skills, and visual attention), they have the potential to have negative effects on children. A child’s well-being can be…
Video games have always been infamous for their anti-social aspect and the violence that is shown in them. They have been seen as negatively affecting the players in terms of lack of social skills, inefficiency, obesity and laziness. We lack the unbiased view thus miss on the positive effects of video games. The negativities brought in by video games are due to the unrestricted duration for which they are played. Video games are popular among the children and the youth of America. If there is no limit to the time for which a child is allowed to play a video game or no supervision on the way in which the game is being played, the not-so-positive effects of video games will start showing up. In the contrary case, video game players will start manifesting the positive effects of video games.…
Therefore, video games can have bad effects on children. We should direct our children to use diverse means of entertainment that could also be useful. Some computer games are designed to mingle education and entertainment in one package. Children should also practice other outdoor activities and socialise…
DOTA (Defence of the Ancient), DOTA 2, LOL (League of Legends) and other offline and online games are some of the most played computer games in the Philippines according from the website http://gamesinasia.com. Many people including students are playing this game for enjoyment, for fun and to forget their problems even just for an hour. But some students are not just playing it but they are now living with this computer games. Some students feel that their days are not complete if they cannot play this game for just a day. Some students cancel some of their important activities so that they can play this computer games. And because of their addiction in this computer games some students fail in their studies because of not studying before the exam because instead of reviewing they are playing computer games. Some students fail also because of attending classes instead they choose to skip classes so that they can play computer games. Because of their addiction in this computer games they don’t know the consequences that can happen and also because of this addiction many parents now are concerned about the future of their children because of computer addiction.…
The importance of our study is to prevent young people especially the teenage students to play online games, before they become addictive to it. And also to avoid the side effects that can harm not only for the aspects of health as well as the inadvertent differences in schooling, and disrespect for elders especially to parents. The study is also focusing on how youth can be disciplined and control themselves on this. And it also tells them on how they are going to avoid it, little by little. Until they stop doing this kinds of addicting activity. And become a good student on school, and a great person or child for their parents.…