Mrs. Wright
English 102 Section 33
7 October 2014
Final Draft
The Blame Game
Why did our forefathers come to America? Why did they risk hopping on a boat, not knowing if they would survive the voyage? What could possibly be so important to them, that they jeopardized seeing their loved ones left behind again? The answer is freedom. Land of the free, home of the brave. However, each day the involvement of the government, media and other people escalates in trying to make sweeping decisions for all. Decisions on topics that do not have any real effect on anyone but the individual trying to make the choice. The content we let ourselves and our kids watch must be decided by us and no one else. One of the most criticized forms of personal entertainment is video games and specifically the violent variety. Some of the most infamous violent video games are the dramatic decapitations, limb removal sequences and big blood splashes which are plentiful in God of War. As well as, Dead Space, an interactive horror story, where the gamer must destroy monstrosities by any means necessary to prevent getting mauled, bitten, impaled, torn in half or eaten. None of those sound like games any real parent would allow their child to play. But, we are the ones raising our children and not a politician, news corporation or much less some stranger. We are the ones that get to tell our kids, “no means no!” Some non-gaming adults claim people engaging in violent video games will start to confuse fantasy and reality, they will take the violence viewed in the game and believe such behavior is acceptable in the real world. But more informed adults would counter those assertions by stating that, if the vast amount of people which play violent video games all acted out on the violence they witness in games then anarchy would reign. In essence, labeling violent video games as “murder simulators” is an inconsiderate statement which assumes that all individuals who engage