Preview

Video Games in Psychotherapy

Satisfactory Essays
Open Document
Open Document
688 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Games in Psychotherapy
Video Games in Psychotherapy

After reading the article, Video Games in Psychotherapy by T. Atilla Ceranoglu, I agree that video games can help in psychotherapy because I believe that playing videos can take their minds off of the tragic things going on in their life, such as children who went through abuse, neglected, control problems etc… This will help them release some stress and to have a little fun. I think those kids who have problems controlling themselves this will help them relax a little and not be hyper. Children like games already so by this being psychotherapy is a good way for the kids to be themselves. This can also help a child connect with their therapist by doping something the child likes and will be distracted. Therefore the therapist can talk to the child and maybe get their feelings out while they are focused on something else. A child can express themselves through the game they choose. As the article stay, “video games offer several opportunities in psychotherapy owing to their unique content versatility play modes.” This can help the therapist figure out what feeling the child has through the playing of the child, as the article states, “A competitive game may offer the opportunity to display aggressive urges, omnipotent wishes, or the desire to destroy and re-create the therapist.” I think by the therapist allowing the child to play video games may help the child to be comfortable with them, and do something they like to do and won’t look at therapy as a place that is going to be pressured them to talk. As the article says, “Children may find it easier to relate to a therapist who is ready and willing to play in their usual way.” As I read in the Neo Academic by Landers it states that, “games (generally) have been used in therapy for some time. One citation put the use of board games in psychotherapy as early as 1957. This implies to me a more receptive scientific community associated with general therapy than is associated with

You May Also Find These Documents Helpful

  • Good Essays

    As stated by Michael Rayal, MD on his website, Parenting 101, “traditional games [and play] can help kids learn to acknowledge their emotions […] kids learn to deal with frustration after a loss, with excitement after a win, with anger after getting a “bad turn,” with anxiety when pride is on the line […] kids also learn how to communicate politely with other players” (1). I believe these are essential interactions which directly contribute to a child’s social development which he or she cannot experience while using electronic games and touchscreen applications. Just as Barthes acknowledges “toys always mean something, and this something is always entirely socialized, constituted by the myths or techniques of modern adult life” (27), we have a responsibility as parents to heavily consider if this technological aspect of adult life is an appropriate replacement for traditional toys and play. More importantly we must ask ourselves, what will become of future generations if they never play with toys or each…

    • 1101 Words
    • 5 Pages
    Good Essays
  • Good Essays

    There are many negative effects of playing video games. However, the view of positive psychology is starting to be seen in video game research. Researchers have studied some of the many the positive effects, and the wide range of possible benefits, of playing video games (e.g., Allaire et al., 2013; Granic, Lobel, & Engels, 2014; Johnson, Jones, Scholes, & Carras, 2013; Khoo, 2012). They are out seeking to explore the various methods in researching the beneficial effects of playing video games, as well as the theories of mechanisms by which these effects may occur. They want to show how content and context are during interaction, and or moderate differentially effecting pro-social behavior to playing the video game.…

    • 117 Words
    • 1 Page
    Good Essays
  • Satisfactory Essays

    Dr Douglas A. Gentile is a researcher who studies the effects of media on children and adults, may it be positive or negative. He has a Media Research Lab at Iowa State University where he conducts his studies. He is an associate professor of psychology at Iowa State University and has over twenty years of experience in conducting research with children and adults. This article is about how games affect people, if they benefit or learn from it, or if these games just kill brain cells. These games can either teach the player skills, or take away a person's sensitivity. One of the benefits mentioned was…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    In light of strengths and limitations of both TF-CBT and PT/EAT, more practitioners and researchers are trying to integrate the skills of PT and EAT into TF-CBT. Such integration allows to increase children’s engagement, enhance the therapeutic relationship and help children understand abstract concepts and experientially process their traumatic experiences (Gil, 2011; Cavett & Drewes, 2012; Drewes & Cavett, 2012; Springer & Misurell, 2015). Game-Based Cognitive-Behavioral Therapy (GB-CBT) is one example of such an integration (Springer & Misurell, 2015). GB-CBT follows the directive and structured approach of TF-CBT, and uses role-plays and structured therapeutic games in sessions. Three single-design studies demonstrated the effectiveness…

    • 206 Words
    • 1 Page
    Good Essays
  • Better Essays

    Cbt and Diversity

    • 1198 Words
    • 5 Pages

    Ceranoglu, T.A. (2010) Video games in Psychotherapy. Review of General Psychology, 14, 141 – 146…

    • 1198 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    Video Games are essential part of our families; parents as well as their kids spend hours in front of their TV’s playing their favorite games. However, their kids’ brains are still developing and at this stage their behavior is being shaped. While society believe that Video Games can cause them to act inappropriate there many other factors having greater impact on their behavior.…

    • 625 Words
    • 3 Pages
    Satisfactory Essays
  • Best Essays

    Dialectical Therapy Essay

    • 3000 Words
    • 12 Pages

    Play therapy is described a process to help children grow, rather than solve their problems (Landreth & Bratton, 1998). Carson, Watts and Maniacci (2006) state “most children under the age of 10 do not have the abstract reasoning and verbal ability to clearly express their thoughts, feelings, reactions and attitudes” (p. 228). Play therapy assists the therapist with understanding the child’s feelings, interactions and relationships as well as helps them express their feelings of frustration by creating a safe environment. Children having difficulties with expressing how they feel or an incident may utilize toys and play to reveal their feelings. According to Landreth & Bratton (1998) “play is a way of being, a way relating, a vehicle of communication, and a form of personal expression” (p.11).…

    • 3000 Words
    • 12 Pages
    Best Essays
  • Good Essays

    The Kite Runner: Notes

    • 546 Words
    • 3 Pages

    Maybe Hassan was the price I had to pay, the lamb I had to slay to win baba. Despite his efforts, Amir never really succeeds in winning his father's love. Do you agree?…

    • 546 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    I grew up in a household where video games were a privilege that I had to earn. When I had done all my homework and chores, I was allowed to play video games for an hour a day. As I grew older my parents thought I could make my own choices and did not limit the amount of time I spent playing video games. Many people today think that video games cause children to become couch potatoes, act dumb, and be rude. As a young child, my parents taught me that responsibilities come before the reward. That is why I have a different opinion of video games. I believe that video games can be beneficial to individuals; however, there are limitations. They help children deal with cancer, improve literacy skills, gain educational skills, and stay fit, but individuals should be cautious about the genre of the game and the amount of play time. When these precautions are taken, video games can be a helpful tool for many.…

    • 2619 Words
    • 11 Pages
    Powerful Essays
  • Better Essays

    Children at Play

    • 1475 Words
    • 6 Pages

    References: Bellinson, Jill. (2002) Children’s use of board games in psychotherapy. Psychoanalysis & Psychology, New York, NY, US…

    • 1475 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Red Bull Marketing Plan

    • 7841 Words
    • 32 Pages

    It looks (and tastes) like medicine, but it still conquered the soft drinks trade. Now the edgy pick-me-up is moving into the grown-up world of motor racing. John Arlidge reports…

    • 7841 Words
    • 32 Pages
    Good Essays
  • Satisfactory Essays

    In spite of the fact that it’s been said that computer games cause indolence and violence in children, we now realize that computer games can be used to assist in early child development. Research has demonstrated that computer…

    • 338 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Granic, Isabela. Lobel, Adam. Engels, Rutger. "The Benefits Of Playing Video Games." _American Psychologist_ 69.1 (2013): PsycARTICLES. Web. 17 Apr. 2014.…

    • 1857 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Young adults who are exposed frequently playing video games have developed violent attitude (Harvard Mental Health Letter, 2010). According to Mental Health Letter (2010), the American Academy of Pediatrics (AAP) did a study that aggressive and violent young adults are influenced from the destructive context of the video games. A study proved that aggressive of the video games lead young adults to various of personality disorders such as being anti social and prone to destructive personality (Porter & Starcevic, 2007). Because adolescents tend to have great imagination, they have the ability to envision themselves as part of the game (Harvard Mental Health Letter, 2010). Therefore, Harvard Mental Health Letter (2010) claims the young adults develop their aggressive behaviors and actions from the video game’s characters that routinely kill and destroy their opponents. Moreover, the adolescents are capable to disconnect themselves from their own reality (Harvard Mental Health Letter, 2010).…

    • 535 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Therefore, video games can have bad effects on children. We should direct our children to use diverse means of entertainment that could also be useful. Some computer games are designed to mingle education and entertainment in one package. Children should also practice other outdoor activities and socialise…

    • 302 Words
    • 2 Pages
    Good Essays

Related Topics