The Military is one of the oldest professions in our country. As a profession of arms, the organization has earned the trust and confidence of the American people. The lethality of our weapons and operations has contributed to its status as a social trustee for the defenseless, in which we provide the security which society cannot provide for itself. To enter the profession of combat arms is to assume a certain kind of social identity. A soldier of respected knowledge and skill, an acknowledged contributor to valued public service, but also as a trustee of the knowledge and skill that define the military. The core purpose of and reason the Army exists today is to apply deadly force in combat and die for what they believe in. No other profession calls for such dedication of its cohorts and for such reasons we as soldiers strive to pursue a life long journey to excel in our vocation and to hone them.…
The entertainment industry is a growing business and the military has acquire a method of recruiting a younger generation. Using a fiction view within a game and comparing it to realism. Of course kids are going…
Be able to identify Arrhenius, Bronsted-Lowry and Lewis acids and bases in an acid-base reaction equation.…
In the beginning of the book all the new soldiers are very excited. They are fresh into the war and ready to fight for their country. They bond over talk of their life at home and some of their hobbies that they miss already. They join together against their superiors and constantly disrespect them. It is all fun and games. Soon they find out war is not all they thought it would be. They assumed that if they could get through the training,…
In Alfred Wallace’s article, The War in Cardboard and Ink: Fifty Years of Civil War Board Games, he provides insight and examples of how war games have advanced since they were first released. Details supporting the advancement include; video games, addressing conflicts, audience, popularity, materials, and art cover. Throughout the article, Wallace provides four ways war games are played; board games, miniature games, solitaire games, and video games. Although Wallace also claims that, video games and miniature games are not appropriate examples of war games, only old-fashion games played on the floor or on tables.…
"BOOM! Head shot! That guy was destroyed!" These are just some examples of the dialogue spoken between children who play video games like Call of Duty…
game. According to them, the official rules may be modified in their application for players…
War brings out the worst of us. It turns innocent people into men of arms, soldiers, and murderers. It destroys morality, wipes out an entire culture, and tears families apart. War is something human beings can’t help but meddle with, sometimes not even knowing why they are fighting for, or what is their cause. It changes people from inside out, either transforming them to blood-thirsty soldiers, or breaking their minds, driving them beyond reason. The one positive aspect of war, though, is the camaraderie and brotherhood that sparks between the men of a unit in its midst. “Full Metal Jacket” is the perfect example of both the negative and positive aspects of a war, perfectly depicting all the psychological tests men are put through under the stress of it, and how some of them fight to keep their humanity.…
War has a big impact on popular culture within society and in fact works into every aspect of pop culture such as music, television, film, and even video games. This is highly evident during the present war in Iraq which followed the tragic events of September 11, 2001. However the impact of war on popular culture can be traced back to World War I in the United States and even further in world history. As seen in the documentary “Militainment INC” we see fascinating, disturbing, and timely glimpses into the militarization of American popular culture, and seeing how U.S. news coverage has come to resemble Hollywood film, video games, and reality television in its glamorization of war. As Neil Postman states “we couldn’t know anything in the…
The military will put the individual through rough and strenuous physical activity. They turn the individual into a lean specimen; by doing this it would decrease the obesity of today’s society. By decreasing obesity it decreases all the medical conditions and issues that obesity causes, resulting in a healthier America. With the individuals being physically fit, it teaches their children when they have them to conduct physical activity and eat healthy. They military will also groom and teach the individual to be more mentally stable when it comes to adversity. In the military the individual can go through some very life altering events, but by the military teaching them to never accept defeat it keeps them trying to succeed no matter what the situation is. With the extreme training they receive dealing with how to react in a fast and effective manner, the individual’s mental ability…
Ever more occurring are kids around the world, taming their excitement by playing games or activities that include violence. Through research it has been proven that kids who take part in these activities enhance focus/attentiveness, strategic involvement, attention to detail, team skills and cooperation skills. Many adults push towards the “team building” exercises and these activities do just that. Playing simulated games that have a result of either life or death requires focus and cooperation. You need to be involved with your teammates if you are looking for survival or victory. Simulated violence in video games and activities improve many needed skills. Because of this, simulated violence activities are good for kids.…
The US military uses violent video games to train soldiers to kill. “The US Marine Corps licensed Doom II in 1996 to create Marine Doom in order to train soldiers. In 2002, the US Army released first-person shooter game America's Army to recruit soldiers and prepare recruits for the battlefield.” Michael Reagan, "US Military Recruits Children: 'America's Army' Video Game Violates International Law," Truthout website, July 23, 2008. People might say that violent video games are not doing . This isn’t true because the army wouldn’t be training their soldiers with things that wouldn’t teach them to kill and be vicious. This means that if kids play the same games as army members they can get to be aggressive like an army person.…
Besides the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, "Tom Clancy's Rainbow Six" series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer.…
America is a great country. There are people, there’s order, and there’s even a military to protect us. This military is made up of warriors and brave men and women that are ready to fight when our country needs them, but they aren’t just born like that. For a long time the government had a small military because not many men and women were brave enough to fight. The government needed a solution, so they researched for years to try and find a way to make braver kids in America. The answer was violent video games. It was simple. Kids love video games and would play almost any game out there, so the government negotiated with some game companies and finally found a deal with Activision to make a war simulating game.…
According to document D, games are used as educational tools in school. Pilots, surgeons, and soldiers also use games to educate themselves and assist them in becoming more successful in their professions (D). There are many games out there that require you to develop strategies, make hypotheses, and solve problems (D).The games also teach gamers how to juggle…