Preview

The Factors Affecting the Development of Game Programming

Powerful Essays
Open Document
Open Document
2859 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
The Factors Affecting the Development of Game Programming
OBJECTIVES
After reading the term paper, the readers will be able:

1. To observe the progress of game programming of IT specialists,
2. To compare the development of game programming for year 2012 and 2013,
3. To analyze the factors affecting the development of game programming,
4. To explain how the factors affect the development of game programming,
5. To formulate possible ways in improving the game programming,
6. And to access the effectiveness of the solutions for the development of game programming.

INTRODUCTION
Games have existed since the dawn of humanity and have become an integral part of modern civilization because according to Lowenstein (2005), humans will always find a way to have fun with games so they will create a new way to use tools to develop activities for their entertainment and leisure thus game programming was invented. When one thinks of game programming, one might think of complicated problems and challenges but game programming, as defined by the researcher, is a simple process of creating, developing and managing a computer software or system designed for playing as long as one has the sufficient and right training or education. There are many successful IT professionals in the Philippines so the researcher chose his study to be responded by specialists whose job is game programming and management in Makati City. He selected the city of Makati because kit is near and provides convenience when starting the study and also it is where most game-related works are located. The timeframe of 2012-2013 was decided by the researcher because in that period of time, most programming languages and computers were enhanced.
The study about the factors affecting the development of game programming would assist companies using games as their marketing strategies. The study would also help professionals in making their work easy. Gaming businesses are significantly fast earning jobs. In the Philippines, there are a



Bibliography: Astle, D. (2005). More OpenGL Game Programming. California: Xlibris Publishing Inc. Bethke E. (2003). Game Programming Improvements. Game Development and Production (p Novak, J. (2011). Game Development Essentials: An Introduction. Los Angeles: ACD Publishing Company. Roy, P. V., & Haridi, S. (2004). Concepts, Techniques, and Models of Computer Programming Shelly, G., & Vermaat, M. (2008). Factors Affecting Course Outcomes in Introductory Programming Solomon, E. (1984). Games Programming. Cambridge: Cambridge University Press.

You May Also Find These Documents Helpful

  • Better Essays

    Unit 22 Asseement

    • 1496 Words
    • 6 Pages

    |Unit Title: |Unit Number: | |Developing computer games |22 | |Level of Award: 3 |Centre Number: 16405 | |Candidate Name: |Candidate Number: | |Learning Hours: 60 |Duration of Academic Year: 1 Term | |Unit Deadline: | |Assignment Brief Author: Mr Badhasha | |Tutor/Assessor | |Signed: |Date: | |Final Grade: |Date: | |Assignment Internal Verifier: | |Signed: |Date: | |Tutor/Assessor Comments: | |…

    • 1496 Words
    • 6 Pages
    Better Essays
  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Satisfactory Essays

     The business of games (15%) A Bit About Us… Course topics will include:  cultural fit  traditional games  digital games  storytelling  technology  business  alternatives A Bit About Us… Course activities will include:  readings, old and new  in-class exercises  submitted analysis  comparative media  game-based assignments A Bit About Us… Course outcomes will include:  thinking critically about games  provide analysis of game designs  understand the user experience  exposure to a range of games  seeing the cultural fit  forecasting…

    • 563 Words
    • 8 Pages
    Satisfactory Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    We have turned digital games for computers, mobile phones and home entertainment systems into what is expected to be a $68 billion industry annually by the year 2012. So we are creating a massive virtual effort and emotional energy and attention on game worlds instead of on the real world.…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Marketing Plan

    • 8431 Words
    • 34 Pages

    We focus our area of expertise which is to entertain everyone, especially the household. We do not enter the segment that we don’t excel such as hardcore video games (wars, violence, etc.)…

    • 8431 Words
    • 34 Pages
    Powerful Essays
  • Powerful Essays

    MOBA and Lol

    • 7555 Words
    • 33 Pages

    present a rare study of the “rhetoric of the imaginary” in play theory applied to popular…

    • 7555 Words
    • 33 Pages
    Powerful Essays
  • Better Essays

    Is Reality broken?

    • 1175 Words
    • 3 Pages

    Jane McGonigal, a game designer, became known for location-based and alternate reality games. Her first book; “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” CITATION Jan11 \l 1033 (McGonigal), was published in 2011. Jane argues that games contribute powerfully to human happiness and stimulation, a sense of purpose and the augmentation of community. I believe the main thesis in this essay is that gaming is a powerful activity; games can improve our social skills and problem solving skills. They also pose potential threats as time-consuming game play may develop into addiction, in serious cases; job loss and relationships are at risk.…

    • 1175 Words
    • 3 Pages
    Better Essays
  • Good Essays

    dream machines

    • 552 Words
    • 3 Pages

    In “Dream Machines”, Will Wright suggests that human have amazing imagination that invented games. Although games have a bad image as “violent, addictive, childish, worthless” among public, Wright, as a gamer, finds some positive impacts of games that are hardly discovered by normal people. He insists games can enhance gamers’ problem-solving skills because they tend not to read the manual to get the direction once they get the game; instead they take repetition of trial and error to create ways to deal with the game. Other than that, Wright claimed gaming is not just exploring the virtual fancy world. It can actually foster people’s creativity as gamers are asked to involve in creating worlds, characters and story lines of the game. Letting them help in creating and designing the game, this can also connect gamers to new communities.…

    • 552 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Since the beginning of the century, this industry has witnessed major developments: the arrival of Microsoft in 2001 onto the game console segment, a growing interest of game publishers in other platforms, the emergence of new platforms such as smartphones, the development of online services as illustrated by…

    • 1077 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Video Games Dbq

    • 624 Words
    • 3 Pages

    According to document D, games are used as educational tools in school. Pilots, surgeons, and soldiers also use games to educate themselves and assist them in becoming more successful in their professions (D). There are many games out there that require you to develop strategies, make hypotheses, and solve problems (D).The games also teach gamers how to juggle…

    • 624 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Violent Video Games

    • 2439 Words
    • 10 Pages

    It was not so long ago that the video game industry was not the billion dollar monster that it is today. The history of video games runs parallel with the development of computers and traces the advancements not only of technology, but also in the social and economical patterns of the United States over the last four decades.…

    • 2439 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    Kickass

    • 11109 Words
    • 45 Pages

    game industry is decidedly competitive. In order to effectively develop games, a variety of tools and techniques from e.g. business practices, project management to user…

    • 11109 Words
    • 45 Pages
    Powerful Essays
  • Better Essays

    Michael Ly Professor Hayley Thayer Comm 130 2 November 2014 Video Games Specific Purpose: To inform my audience about video games. Thesis: Video games have changed throughout the years and now has become a major part in our society. I. Introduction A. Attention Getter:…

    • 1184 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    Currently video games are being widely played by various age groups from toddlers to grandparents and are being accepted into society as a casual form of entertainment. Due to the fact video games are rising in demand so are the amount of video game jobs in the job market .There are many companies that are hiring video game developers and designers. Such examples of these jobs include video game testers, marketer, concept designer, sales and etc. The video game industry is very huge and around Christmas time in 2011 it was the biggest sales market. Many video games were being bought creating a large revenue for the industry. Professional gaming is also catching a lot of attention. There are many professional gaming teams than there have ever been in the past. Games such as Starcraft 2, League of Legends, Street Fighter 4, and many others have many teams and are constantly participating tournaments with a large prize pool. Recently IGN had hosted an IPL…

    • 1782 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

     I think they will be more realistic. Characters will be more naturalistic. The graphics will…

    • 3674 Words
    • 25 Pages
    Satisfactory Essays