Preview

Videogames and Their Stereotypes

Better Essays
Open Document
Open Document
1177 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Videogames and Their Stereotypes
, 1

English Comp. II
8 November, 2012
Videogames and Their Stereotypes Over the past 65 years that videogames have existed, they have slowly but surely gained negative stereotypes such as causing obesity, poor social skills, violence, and laziness in those that play games regularly. In that span of time the games themselves have changed drastically, from controlling a square made up of a few pixels to bounce a ball around, to the sprawling 3D worlds that connect you with players from all around the globe. There is no denying that videogames are here to stay as a major form of entertainment, the question though is what kind of effect this media will have on gamers and society as a whole. Videogames are often seen as a solitary activity, keeping players from having meaningful relationships with other people. In one very extreme instance, there was a couple that was so consumed with playing video games that they ended up neglecting their 3 children to the point that they were malnourished, naked, and covered in their own feces (Henshaw). An addiction to gaming this drastic will obviously lead to being cut off from the outside world, but there are even more ways that games can connect us with other people. It 's always seemed obvious to families that activities like playing board games, make-believe, or even making music together could strengthen the family bond. But in today’s technological age “video games have in fact emerged as a viable option for family game time that can potentially offer great benefits to families who are willing to enjoy them together.” (Steinberg). Playing games with people other than your
, 2 family is also a positive influence on gamers. Most online games today are played internationally. This can introduce you to players of different nationalities and cultures, promoting friendships among people from all over the world. There are many abstract concepts that can easily be learned through games that are otherwise difficult to



Cited: DoctorSteve03. "I Am an Academic Who Studies What, Why, and How People Learn From Video Games. Ask Me Anything." Reddit.com. N.p., 16 Sept. 2012. Web. 07 Nov. 2012. Henshaw, Jon. "Top 5 Reasons Why Video Games Can Be Bad For You." FamilyResource.com. N.p., 2000. Web. 07 Nov. 2012. "The Positive and Negative Effects of Video Games." RaiseSmartKid.com. N.p., n.d. Web. 07 Nov. 2012. Steinberg, Scott. "Why Video Games Are Good for Your Kids." The Modern Parent 's Guide to Kids and Video Games. N.p.: n.p., n.d. N. pag. ReadWrite.com. 29 Feb. 2012. Web. 7 Nov. 2012.

You May Also Find These Documents Helpful

  • Good Essays

    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately, Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain, academic and social skills, and can become highly addictive. Other experts argue that some video games are educational and have positive physical benefits.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Griffiths, Mark. “Video Games and Health.” British Medical Journal, 16 July 2005. Web. 20 Nov. 2010.…

    • 2619 Words
    • 11 Pages
    Powerful Essays
  • Powerful Essays

    “Currently there are more than half a billion people worldwide playing online games at least an hour a day -- and 183 million in the US alone.” (McGonigal, 2011) There is an extensive anti-game lobby that believes video games promote violence, anti-social behaviour, and zoned-out teenagers. However, there is ample evidence to support my theory that video games have been unfairly maligned. In this paper I will examine research and anecdotal evidence to illustrate why video games are good for you.…

    • 2900 Words
    • 12 Pages
    Powerful Essays
  • Powerful Essays

    Video games are basically known as a staple among American teenagers. Many teenage boys and even some girls spend hours of their day staring at the TV screen and rapidly pushing buttons on a controller. Many of the top selling games in America strongly involve violence in their gameplay. These types of games raise many questions about how they affect the people playing the games. Are there negative consequences or are these claims just made up? There is research to back up both claims but the negative effects of violent video games seem to overpower the positives of recreational violent video game play. Manufacturers should enforce their own policy towards people who play their games in a more efficient way. Video games have multiple severe problems associated with the violence that is so heavily incorporated into them. Video games can give a false sense of reality and allow gamers to become so immersed into their game play that lines between real life situations and game play situations begin to blend together. Playing video games can also become an addictive distraction. Many avid gamers can spend hours at a time glued to their TVs playing on their Xboxes, PS3s, and other gaming consoles. This time spent playing games can take away from other activities. Important things like schoolwork and grades can be affected by spending all one’s time playing games instead of focusing on more important things. It can cause people that play the games to go to sleep super late in the night. The students then have to wake up early and go to school tired and will not be able to focus and stay awake to learn the material being taught. Video games also spur a sedimentary lifestyle. Obviously, not getting enough daily exercise leads to weight gain and other health issues. Violent video games also cause behavioral and social problems. These games desensitize people towards killing and steer them in the direction that killing is…

    • 1933 Words
    • 8 Pages
    Powerful Essays
  • Better Essays

    Video games and computer games (from here on both categories will be simply referred to as video games for simplicity) have entered the domain of pop culture fairly recently. Although the first video game was developed in 1958 by William Higginbotham, their popularity didn’t occur until the seventies with the appearance of Pac-man and Frogger in the arcades (Computer and Video Games). If the younger generation of video game consumers would take a look at what was out there when the video game boom begun they wouldn’t be able to understand what was so attractive (and addictive?) about Pac-man and Frogger? The truth is, video games from over three decades ago share the same basic principles with the games we have out there right now. Let’s face it, we like video games because they provide us with interactive entertainment. In other words, we’re genuinely entertained by colorful objects that move on the TV/computer screen when we press certain buttons. I suggest that it is the overwhelming gratification that we experience from actually having absolute and unconditional control over something in our lives. Another suggestion that I have is that video games share the same elements or even directly imitate traditional games such as tag, ping-pong, chess, hopscotch etc.; video games allow us to engage in these games easily, without any stigma or significant effort on our parts. Video games are fun, inexpensive, can become a social activity allowing friends to play along, and sometimes they’re even mentally stimulating if not challenging. They’ve been a real hit every since they came out and today the video game industry has grown significantly. However, let’s examine the circle of people that are involved in production and design of video games.…

    • 1522 Words
    • 7 Pages
    Better Essays
  • Best Essays

    The popularity of playing video games has been increasing in the lives of today’s forthcoming generation. In this essay, the author observes the claims that support video game effects, but also addresses the arguments criticizing video games. The author recognizes these attacks, but offers a new point of view towards the practice of video games during child development years. The author begins with a brief record of video game development in the past several decades and how these video games have become more complex, leading children who play them to develop a more complex mind, with elevated abilities. These benefits include: increased dexterity and cognitive ability, improvement in perception, reasoning, and learning skills, increased visual and attention capacity, encourages system thinking and motivation, a good source of social interaction, promotes pro-social behavior, and teaches children how to successfully work in a team setting. The opposing views are then presented, supporting data is provided, and the author addresses why these arguments should not be given a great deal of concern. The author recognizes that some of these concerns may be an issue, but easily avoidable with appropriate parental monitoring. The author closes with indentifying that parents should not solely depend on video games for children development and that other modes of entertainment are equally imperative. The author expresses the importance of incorporating video game play in a child’s development, but stresses the significance of parental surveillance in order to promote these benefits.…

    • 3631 Words
    • 15 Pages
    Best Essays
  • Good Essays

    Pharmacist Career

    • 730 Words
    • 3 Pages

    I am Maria Khan, a first- semester junior at Farmingdale State College, and I want to become pharmacist .The educational requirement for becoming a pharmacist is to hold a Doctor of Pharmacy degree (Pharm D). Before applying to a pharmacy school, a person should earn a degree in a Bio-science program prior to taking an entrance test (PCAT).After passing this test he/she can apply to a pharmacy school. The school wants pharmacy students to earn a 4 year professional degree and they need to get a license by passing two examinations.…

    • 730 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Games Dbq

    • 624 Words
    • 3 Pages

    When gamers play with their peers they may do something that the person they are playing with didn’t know how to do, therefore that person can explain what they did which increases their social skills and it will help them gain credibility with their peers (D). There are many gamer communities on the internet and through gaming consoles such as the website Twitch, or Xbox Live, and some people even make gaming videos on Youtube. These communities are composed of groups of people that all share the common interest of gaming. The people in these communities bond and talk about the different video games they play, the strategies they use, and they even play together as a group so that in a way is increasing their social skills. Although they are communicating through the internet they are still being social with each other and making friends that share a common interest with…

    • 624 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Violent Video Games

    • 2439 Words
    • 10 Pages

    Eakes, P. (2004). Do you know what video games your children are playing? The Video Game Revolution. Retrieved June 20, 2007 from http://www.pbs.com…

    • 2439 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Video Game Stereotypes

    • 664 Words
    • 3 Pages

    As of now our culture is very dependent upon the many diverse technologies that exist. Even with such a dependency on technology select individuals deem technologies such as video games mindless and unproductive. The common words used to describe gamers are obese, lazy, aggressive, and socially awkward. However, video games reap many benefits that include stronger social ties, improved hand-eye coordination, and certain video games can be used as an educational tool.…

    • 664 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Game Controversy

    • 1036 Words
    • 5 Pages

    Ever since 1972, when the year Pong was released, the popularity of video games has spread like a roaring wildfire. As the popularity of video games began to rise, the games began to evolve and branch out into the wide variety of different genres and categories that are seen today. However, just like any form of popular media or culture, controversy has sparked around video games and has become shrouded around the world of video games. Many people believe that video games have no positive aspects whatsoever, and some have even claimed that video games actually present the world with various negative and controversial effects. However, not only are video games not bad for people, they are actually an very amazing stimulant that have a multitude of positive results that could…

    • 1036 Words
    • 5 Pages
    Good Essays
  • Better Essays

    Video Games Are Beneficial

    • 1909 Words
    • 8 Pages

    Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children committing criminal activity. Despite these many accusations, I tend to argue that video games are not as harmful to the mind as portrayed by the media, and instead beneficial.…

    • 1909 Words
    • 8 Pages
    Better Essays
  • Good Essays

    Smith, Blake 9th grade (2006, August 17) How Video Games Affect Kids, Retrieved from http://rolemodels.jou.ufl.edu/rolemodels/entertainment/videogames.shtm…

    • 937 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Itc Bcg Matrix

    • 486 Words
    • 2 Pages

    A well-known portfolio management tool, BCG Matrix is used in product life cycle theory. Each product goes through different stages, represents a different profile of risk and return. BCG matrix is generally used to prioritize which products within company product mix get more funding and attention.…

    • 486 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Leisure Activities

    • 1304 Words
    • 6 Pages

    Booth, R. (2009, February Thursday). Video games are good for children - EU report. Retrieved April Tuesday, 2011, from gaurdian.co.uk: http://www.guardian.co.uk/technology/2009/feb/12/computer-games-eu-study?INTCMP=SRCH…

    • 1304 Words
    • 6 Pages
    Powerful Essays